Zelda’s Kokiri Forest, recreated in Halo Infinite’s Forge mode

The legendary Kokiri Forest from The Legend of Zelda: Ocarina of Time has been recreated in Halo Infinite’s Forge mode.

YouTuber Red Nomster is known for making Forge maps, but this might be their best yet (as spotted by GamesRadar).

All the obvious features are included, from Link’s house to the item shop to the layout of tree houses and walkways.

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It even includes the opening of the Lost Woods with mysterious transitions. The only thing missing is the Deku tree itself.

What’s even more impressive are the small touches that not only sell loyalty to the original, but the overall Zelda experience.

There are custom items in the shop like a centerpiece and deku nuts; a working mirror and other paraphernalia in Link’s house; a shimmering glow in the grass; and a rupee in the rolling ball maze.


I made Zelda in Halo Infinite.

There’s even a pool of water, although there’s actually no water in Forge mode – it’s all achieved through a combination of layers and effects.

In addition, there are unique animations for climbing ladders and crawling through tunnels, as well as a working GPS replacement that gives the player the task of “finding the treasure”. This is of course the Kokiri (energy) sword.

It’s really an impressive use of resources, following on from Red Nomster’s Toy Story levels and underwater exploration levels.

Players have been creating in Forge mode for a while, but it officially launches on November 8th. See Halo Waypoint for more information.

https://www.eurogamer.net/zeldas-kokiri-forest-recreated-in-halo-infinites-forge-mode Zelda’s Kokiri Forest, recreated in Halo Infinite’s Forge mode

Curtis Crabtree

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