Victoria 3 is a political simulation game that plays like accounting software. And right now, even the numbers in the game seem to agree with the so-called radical left that communism is the most economically efficient system of government. Victoria 3 have players out of stock to the Internet to lament that there is no other way of playing better than Marxism. Victoria 3is just a simulation game, but it kind of makes me wonder if the overwhelmed communism has any real-life basis or not.
One Redditor summed up his take with the caption, “The current communist meta is overwhelmed.” In their opinion, capitalist playstyles are too inefficient. The bosses at the top Victoria 3 Capitalist societies earn high wages while workers earn very low wages. But in one Victoria 3 In a communist economy, workers’ cooperatives ensure that all capitalist wealth goes to the workers. As a result, their high purchasing power allows them to spend more money in the economy, which increases economic demand. This translates into a higher standard of living that attracts more immigration, another big boost. “It’s so simple,” the player concludes.
Some players suggested One reason such in-game tactics are so effective is that developments such as worker cooperatives and multiculturalism are unrealistically easy to implement. They weren’t opposed to these phenomena being OP, but felt it was unrealistic to achieve them with “a button press.”
Continue reading: Victoria 3: The Kotaku Review
“I enjoy the fairly even split between posts complaining about Communism being overwhelmed and posts complaining about Communism being completely unplayable.” said a viewer.
Apparently leftists, whether simulation gamers or Marxist-Leninist book clubs, will argue regardless of medium or platform.
Some modders take matters into their own hands. There is Victoria 3 Mods on Steam that improve the viability of ethnostate playstyles or give “strategic depth”. subsistence farming. It all strikes me as incredibly strange, because not all economies are equally productive in real life. There is simply no way that subsistence farming can be made any more productive than capitalism, let alone feudalism. If the capitalists didn’t have to pay to house workers in one place or pay for immigrant visas, they wouldn’t do it. But they do these things because it’s more profitable to run businesses a certain way.
Nevertheless aspects of Victoria 3Balancing seems unrealistic for both players and developers. Some players seem concerned that their citizens remain happy, despite their best attempts to break their spirits under miserable dictatorships. A major cause seems to be the game’s assumption that as buildings become more profitable, the workers within them also get raises.
According to game director Martin “Wizzington” Anward, this strange phenomenon will soon come to an end. In the official forums he wrote:
There are changes in this regard [patch] 1.1 – Buildings will only raise wages to prevent greater radicalization of workers or when trying to compete for labor instead of simply saying “We made a bigger profit, everyone gets a raise!”.
Well, that’s at least a win for realism. But maybe it’s time to accept that there are certain inherent benefits of not giving all of your economy’s money to people who put it in an offshore account instead of spending it. Meanwhile, leftist nerds can feel vindicated when they play Victoria 3.
https://kotaku.com/victoria-3-communism-op-paradox-simulation-capitalism-1849832954 Victoria 3 players find Communism too opulent compared to Capitalism