Last night, developer Tango Gameworks provides an in-depth look at the gameplay and narrative Its upcoming supernatural action adventure game Ghostwire: Tokyo. We’ve seen some tight possibilities, some fun discoveries, and some adorable kittens. Now we also know that the March 25 release date that’s been thrown around is true, and guys, this could be the The PS5 game I’m most excited about next month. Ghostwire: Tokyo look hella dope!
Ghostwire: Tokyo Put you in control of Akito, a young man who happens to be a survivor of a very random and very sudden mass extinction event in Tokyo. Everyone has disappeared. The street is empty. The shops are unmanned. All that remained were Akito and these Travelers, malevolent beings who resembled only humans in silhouette. (Don’t worry, though. Cats and dogs seem to have been forgiven after the extinction event, so there are still plenty of cute animals for you to keep.) You have to fight these enemies, but you Not exactly doing so alone, as Akito is possessed by a spirit detective named KK, but it’s best you don’t trust him completely. KK is an unfamiliar guest in Akito’s body, saying that if he leaves the host, Akito will be “toast.” Well, damn it.
The PlayStation Blog has a game problem, including details on how combat works. This is a supernatural thriller, so of course more traditional weapons like guns and swords won’t work on these Travelers. Instead, Akito uses Ethereal Weaving, a fighting style that includes hand signs that allow you to unleash elemental attacks like wind and flamethrowers. This makes up the bulk of the fighting, although you can find other gear through exploration, including spirit bows and electric amulets. There are also RPG elements, with Akito gaining experience points for defeating enemies, which you can use to increase your Pure Weaving skill.
The game seems to be making great, thoughtful use of Tokyo as the backdrop for its creepy, lonely adventure. Director Kenji Kimura said: “The city is full of urban legends and fairy tales that delve into humanity’s curiosity (and sometimes, fear of the unknown). “In many ways, Tokyo embodies the balance between modernity and nature, which makes Japanese culture so appealing to people from inside and outside. That’s the call Ghostwire: Tokyo The team worked very hard to create our description of this city that tens of millions of people call home. “
Meanwhile, game designer Suguru Murakoshi notes that it’s a top-down Japanese game, a game set in modern-day Japan made by a Japanese team. In fact, he likened the game to a strawberry shortcake, which also originated in Japan. He said, “the cake is designed from the design of the country of the rising sun Hinomaru, the origin of which is actually Japanese”. And like the pie, he said, Ghostwire: Tokyo is a game where “everyone can find something to love. With some sweet and aromatic portions, like a strawberry shortcake. ”
Best of all, this supernatural thriller is very much a role-playing simulation, so if you’re humiliation vibes, I totally understand. Ghostwire: Tokyo a lot in the same territory where i hook, line and sink.
In fact, from the 20-minute rollout below, you can see that Ghostwire: Tokyo closer to Bethesda Softworks’ Arkane Studios subsidiary games portfolio (Deathloop, Prey) compared to previous Tango Gameworks, such as The evil in me. That means this upcoming action-adventure game looks like a role-playing simulation in Tokyo, and I’m here for it.
What excites me the most is the combination of influences. It gave me humiliation the vibe that it’s a supernatural role-playing sim. It also gave me some Jujutsu Kaisen aromatherapy, with Akito being possessed by someone with their own agenda, similar to how Ryomen Sukuna lived on Yuji Itadori’s body. And you know what, there seems to be a hint of Scarlet Nexus in that too, what with the enemy design, setting and particle effects.
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So yes, I am pumped for Ghostwire: Tokyo. It’s the kind of game that seems to have a single focus, placing it in the line of classics of the great genre like Deus Ex and Shock system. It seems to be very focused on being a disturbing role-playing sim and does it well. We’ll see if the game really delivers on its compelling premise when it releases on PS5 on March 25.
https://kotaku.com/ghostwire-tokyo-tango-gameworks-dishonored-ps5-release-1848482284 Tokyo is humiliated in Japan, premieres March 25