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Tiny Tina’s Wonderlands Review Roundup: D&D Skinned Borderlands

Tiny Tina's Wonderlands' Tina rides a dragon and a shark to be good enough.

image: Gear Entertainment

Tiny Tina’s Wonderland takes Gearbox’s loot shooter series for a dungeons-inspired spin. It works? Critics are divided. The consensus seems to be that, for better or for worse, there is more border areas. Shocking I know! But it sounds like there are enough new tricks to do as well wonderland a fun co-op game in a world where there are surprisingly few of them.

Coming March 25th on PS4, PS5, Xbox and PC, Tiny Tina’s Wonderland is a spin-off that was born from the Attack on the Dragon Fortress DLC that has been added Borderlands 2 almost a decade ago. Like this extension wonderland features the same bomb-possessed teenager playing as the title D&DDungeon-style dungeon master that guides players through surrealistic gunfights filled with shiny weapons, big swords and crazy, occasionally off-putting banter.

Luckily, it sounds like the introduction of new magic classes gives it a head start over its somewhat disappointing predecessor. borderland 3. Writing is also apparently less spasmodic. We will see. Tiny Tina’s Wonderland is also the first game in the series to feature a character creator and full crossplay between platforms.

Ratings went up yesterday (our impressions relate to the console version which wasn’t available until today) and so far the game has an 80 on Metacriticsignificantly lower than the high water mark of the series Borderlands 2 but still decent for such a well-worn formula. Diablo was a clear inspiration for the Looters series when it debuted. Does this open homage to fantasy RPGs live up to that inspiration? Here’s what critics are saying so far.


I don’t want to exaggerate how much Tiny Tina’s Wonderland revitalizes the border areas formula because it is not transformative. But I found it was more than enough to really enjoy it. In fact, I enjoyed it a lot more than I enjoyed borderland 3and i really liked it borderland 3.

My general impression is that wonderland will be appreciated by existing fans who have ground so much borderland 3 how they are taking it at this point and are looking for something, something new. But if you’re not already interested in this series, I don’t think switching to a fantasy setting will change much of anything for you.

Tiny Tina’s Wonderland is a fantastic fantasy version border areas‘ proven looter-shooter formula. As far as spin-offs go, it stays dangerously close to its previous successes, which felt a bit unoriginal at times, and some of the new things it’s attempting, like procedurally generated combat encounters, haven’t fared particularly well. Thankfully, the excellent writing, hilarious performances from an all-star cast, and ridiculous combat continue to shine bright, making this tabletop-inspired blast-fest absolutely worth your time.

as an offshoot, Tiny Tina’s Wonderland don’t reinvent it border areas Rad with its shift towards fantasy carrying a chaotic-neutral bias. Instead, it explores familiar terrain that repeats the best and worst in the world border areas Formula and doesn’t venture out of his comfort zone. This results in a game packed with solid first-person shooter action and a competent multi-class system to create an interesting Fatemaker. Tiny Tina’s Wonderland retreads the same mechanical and narrative ground as borderland 3which ultimately creates a chapter in the franchise that is fun but unforgettable.

While Tiny Tina’s Wonderland looks like a lively fantasy comedy, plays like one border areas Game. Special, borderland 3. Some of the cannons shoot crossbow bolts and the grenades have been replaced with spells, but for now it’s typical border areas Game – You shoot hordes of bad guys repeating succinct one-liners, then compare the loot to see if the new weapons and shields are better than the old ones, then do it again.

From a gameplay perspective, the added spells and an overhauled melee system work great with the six available classes. It made me feel like I was looking at a character sheet next to this one D&D “Player’s Guide” and asked me what kind of builds I could do. The Brr Zerker – a class that focuses on Frost damage and turns into enemies like a Canadian Beyblade – was a stock build that I still enjoyed. Trying out the Graveborn class and getting an in-game demi-lich familiar that helped me attack and heal me in combat was very useful in boss fights.

Tiny Tina’s Wonderland is the best game from Gearbox Software. Building on the studio’s success border areas Formula, this experience adds a whimsical element to the well-known looter-shooter thrill, delivering so much firepower at your fingertips you’ll think you’re wearing the Infinity Gauntlet. Wrapped in stupidity and always trying to make you laugh wonderland hits with distinct charm and treats his characters and world with care, letting you embark on a journey with both of them that I didn’t want to end.

There is a cool moment very early on that introduces you to the nature of the game wonderland will be. I ran into a shipyard full of skeletons where Tina was describing a scene of the accident, with more flourishes taking place on screen after her rundown. It’s a fun vibe that’s the original Little Tine DLC nailed, and it’s pretty much unique to this day. The writing is just silly enough to work, and its lowest moments never approach the lows of border areas‘ shudder.

Tiny Tina’s Wonderland is a Borderlands game. It’s not a spin-off, it’s not inspired by, and it’s not a hybrid of border areas and D&D – it is only border areas. It’s a waste of a great concept and comes with the typical border areas Cons of potentially grating humor, way too many guns, way too little storage space, and lots of always-on characters who aren’t given enough room to breathe. It’s fun, but nothing special. The worst thing is, it could have been.

The main problem is the structure. Tiny Tina’s Wonderlands takes place on a series of local maps that are within larger regional maps that are within a large overworld map that also has another map representing this. The overworld seems entirely unnecessary, an extra layer that just seems there to make room for more, often limp meta jokes about Tina making it up on the fly, plus a few very easy environmental puzzles and numerous, generic ones Dungeon Horde Encounters. Combine that with the main story and longer side quests and the sheer number of times you have to follow a waypoint through multiple encounters in explosive, barrel-strewn glades to larger glades with more encounters, and things can really get pretty boggy.

It makes a lot of fun. Elsewhere in border areas Series when an enemy made it into melee or melee range I felt like I had missed my ambition to be a rifleman or an assault. in the wonderlanddo they encounter the Broadsword, Kama or the Morningstar that I looted two levels ago. Tiny Tina’s Wonderland increases mobs’ rush attacks to encourage melee combat, which prevents encounters from falling apart into the kind of impromptu cover shooter standoffs I saw in the first three games.

https://kotaku.com/tiny-tina-s-wonderlands-reviews-borderlands-3-diablo-1848698414 Tiny Tina’s Wonderlands Review Roundup: D&D Skinned Borderlands

Curtis Crabtree

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