The Resident Evil 4 HD Project Mod has finally been released for Steam

A young girl and a sad looking man holding guns take an action pose.

Image: Project HD Capcom / RE4

Resident Evil 4undoubtedly one of the best games of all time, is now playable with full high definition textures, enhanced 3D modeling, and improved lighting thanks to the Project HD Resident Evil 4.

Nearly eight years in the making, Project HD Resident Evil 4 was a major undertaking that saw its developers scouring texture libraries and stock photography for the original materials Capcom used to texture the game in the early 2000s. When that didn’t work out, they went to locations in Spain and Wales, where Capcom sourced their own materials to shoot their own pictures. The result is an expansion mod that carefully retains the aesthetic and atmosphere of the original Resident Evil 4 while dramatically enhancing its image in every possible way.

This is a breakdown of everything Project HD Resident Evil 4 must provide from the creators themselves:

Restore images using real-world origins: In preparation for the base game, Capcom collected texture content by photographing a variety of real-world locations, primarily across Spain and Wales. For this project, Albert traveled to these same locations to collect higher resolution assets. The result is a visual experience that is as close to the original game as possible, rendered at up to 16x the resolution of the original game.

Fix texture mapping and 3D modeling issues: Unnoticeable 3D modeling and texture mapping errors in the original game being played on a CRT TV become more apparent when played in HD. Examples include floating objects on the surface they should rest on, improperly placed shadow layers, seams appearing where textures are supposed to flow continuously. We are working on fixing these issues throughout the game.

Enhance flat objects into true 3D models: Due to the limitations of the original hardware, objects such as lamps, candle holders, doors, decorative icons, etc. were initially created as flat objects. In many cases, we are able to modify these objects into true 3D models, observable from any angle.

Still committed to the original image: Our aim throughout the project was to keep the original image and artistic intent. The best kind of feedback we get is when people say the game looks like what they are imagine it looks like they first played it 10 years ago. Even though we’re not perfect, we’re constantly referencing back to the original texture assets to make sure we don’t deviate significantly.

Improved lighting, visual effects, collision inaccuracies, and pre-rendered cutscenes: Thanks to Son of Persia and the tools he developed, we were able to tweak all of this and take this project to a new level of perfectionism. Also, Separate ways‘the pre-rendered videos and a very small number of videos in the main campaign have been retouched using all sorts of methods: from automated AI upgrades to complete re-creation.

As of 2014, two main developers spent a total of 12,810 hours and over $15,000 (all recovered, and later some, from community contributions) received Project HD Resident Evil 4 ready for release. Fortunately, Capcom never sent a cease-and-desist letter, and even promoted Project HD through the Resident Evil 4 forums on Steam.

Project HD Resident Evil 4 now available for download through it Official website. For now, the mod only works with the Steam version of the game. The developers recommend a GPU with at least 2GB of VRAM to handle much larger textures and frequently upgraded images, so it should run fine on almost any modern PC.

We saw about a million Resident Evil 4 portals over the past two decades, but have never been upgraded to the same level as this one, so I’m excited to go back and watch the last one or two plays (or three, or four, or… you get it. ).

https://kotaku.com/resident-evil-4-capcom-gamecube-steam-pc-mod-hd-remake-1848464090 The Resident Evil 4 HD Project Mod has finally been released for Steam

James Brien

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