Ubisoft makes some pretty big worlds for its titles. Assassin’s Creed Valhalla is a great game that takes its place in the open world genre and it will take you about 100 hours to see everything. Despite this, Ubisoft wants to keep pushing the scale of video games.
As part of GDC 2022, the publisher introduced Ubisoft Scalar, a new cloud-based technology that aims to create worlds of “unprecedented freedom and scalability”. These phrases come from the description of the Scalar announcement trailer, which is full of grandiose, if abstract, imagery and promising narrative. It talks about how developers have been constrained by computing power and how Ubisoft wants to “free” game makers from physical machines. Therefore, Scalar works in the cloud, allowing them to make games even bigger than an actual PC could design. Ubisoft wants Scalar to be an evolving tool that updates its created worlds after they go live “without pausing the game”. It’s a very fancy design idea, but it’s intriguing.
As for Ubisoft’s latest big adventure, Assassin’s Creed Valhalla recently got even bigger with the Dawn of Ragnarok expansion. If you need help with the new quests, we can show you how to complete Dwarf in Distress, Finding Fritjof, Malvigr, and more.
https://www.gamepur.com/news/new-ubisoft-scalar-tech-aims-to-help-build-games-with-unprecedented-freedom-and-scale The new Ubisoft Scalar technology is said to help develop games with “unprecedented freedom and scalability”.