The EverQuest II community accuses Daybreak of Pay-to-Win on Raid Chests

A new addition to EverQuest II Some of its community accuses Daybreak of blatant pay-to-win practices.

The issue is related to a personal loot reward system recently introduced in Renewal of Ro heroic zones. Daybreak has ensured that players who defeat encounters are guaranteed a personal loot roll and are not left empty-handed. Since this pays out more loot than normal, the studio reduced the chances of getting the gear you want.

However, impatient players can pay to purchase Treasure Boosting Keys that “increase the number of Treasure Scrolls received or even guarantee a gear loss from this encounter”. So if you really want that raid gear, the temptation is to break out the wallet to increase your chances – but not guarantee the actual payout.

“It’s basically a pay-to-raid system now. This is becoming VERY unpopular. I can’t imagine paying a sub for that. That’s the nicest thing I can say,” one player posted.

Daybreak closed the discussion thread on the subject after over 125 concerned replies, saying it was “in the process of reviewing everything” but that it was committed to tracking individual loot in MMO heroic content.

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Curtis Crabtree

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