The developers of New World delve deep into the making of the game’s lore

Hm.

lore! huh! Good god, what’s the use of that? Exploring the reasons behind New world Quests and Hiring (repeat)! Yes, it’s about time the game’s latest video takes a look at the lore behind Azoth and the conception of the world, with Game Director Scot Lane, Art Director Charles Bradbury, and Social Features directing Dan Henuber for the video. And if you were wondering where the heck Azoth came from as a concept, the video gives you a funny answer: what if you took the weird pseudo-scientific ideas of finding lost cities and the fountain of youth and the philosopher’s stone and whatnot … and actually found?

The result involved many deep dives into real-world history for things like alchemy, establishing a solid color distinction between good and bad magic, and attempting to extract philosophical foundations for ideas like eternal life. It’s an interesting behind-the-scenes look at the lore and general direction of the story. So if you’re up for it, be sure to check out the full video below. Be prepared to learn more about Sir Isaac Newton along the way! (Not really.)

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https://massivelyop.com/2023/01/31/new-world-takes-a-deep-dive-into-the-creation-of-the-worlds-lore/ The developers of New World delve deep into the making of the game’s lore

Curtis Crabtree

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