The blame for Redfall’s poor performance now rests with Microsoft


At this point, you might as well stick a thermometer in because redfall is officially cooked. This highly anticipated vampire-themed looter-shooter was supposed to be one of Microsoft, Bethesda, and Arkane Austin’s big releases this year (priced at $70), but the end result was a half-finished, flawed, and unsatisfactory product when it came out earlier this month.
With terrible reviews and weak sales making this a “redfail” of epic proportions, the culprits point to Microsoft for not taking better care of the title. Bloomberg investigated the situation and found that the parent company was aware of problems redfall for years but has not done enough to intervene or delay launch.
“To the makers of redfall“The mediocre reception came as no great surprise,” argues Bloomberg. “The project suffered from unclear direction, frequent turnover, and a constant shortage of staff,” according to more than a dozen people who worked on the game, speaking anonymously because they weren’t authorized to discuss it publicly.
According to the article, one of the underlying issues for Redfall’s A poor performance was an understaffed studio, with up to 70% of its employees leaving the studio instead of working on a multiplayer title.
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