The best and worst parts of every Borderlands game

Four vault hunters sit at a bar in Borderlands 3.

picture: transmission

Best: Interplanetary travel. for years, border areas Games featured limited biome diversity, with the entire game being restricted to one planet (Pandora for the first two, the moon for the spin-off). but borderland 3 let you go five different planets. What if one of them, the ethereal vine-covered Athena, was literally just a tier? The densely populated metropolis of Promethea was every NUMTOT’s dream. (Listen, listen to walkable cities.) The jungles of Eden-6 were rich and moody and menacing. Even Pandora shone in new splendor, with countless new sub-regions to explore in addition to the barren wastelands that defined it in previous entries.

Worst: The emphasis on driving. Yes, borderland 3 has built a lot of interesting levels. The catch? Most of them were huge, forcing you to get into a car if you wanted to get around with even the slightest hint of expediency. borderland 3However, driving was slippery and inaccurate – forgivable for the earlier games, but not for this one, where vehicle control felt like it hadn’t improved at all in a decade. (Transmission did not contain drive segments in borderland 3the successor, Tiny Tina’s Wonderland.) The best and worst parts of every Borderlands game

Curtis Crabtree

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