Strike distance boss Glen Schofield returns crunch comment

A zombie from The Callisto Protocol staggers towards a man who is definitely not from Dead Space.

screenshot: skybound games

Crunch is bad. Bragging about crunch is bad. One would imagine that everyone knows that now, right? stilland i am not one qualified reputation manager, I still think I have an advantage Suggestion that might be very helpful Many in the game development industry: stop saying you think crunch is great. If only Glen Schofield, CEO of Striking Distance, had taken over my services before the weekend.

Schofield was one of the founders of call of Duty Developer Sledgehammer Games and is now the boss of Striking Distance, the new studio developed The Callisto Protocol. in the a since-deleted tweet from Saturday (Thank goodness captured by aspiring games journalist Jason Schreier), Schofield thought it would be a great idea to brag about how hard they’re working on their debut project, detailing the ridiculous number of hours and stress they’ve been through He has his teamwork. In a disturbing txtspk he said:

We work 6-7 days a week, nobody forces us. Exhaustion, tired, Covid, but we work. Bugs, glitches, perf fixes. 1 last pass-through audio. 12-15 hr days. This is playing. Hard work. lunch, dinner work. You do it because you love it.

Oh Glenn. no First, working 7 days a week, 15 hours a day is not only a grotesque waste of the gift of human life, but will also wreak havoc on absolutely everyone. YYou may have no idea if your employees are do it “because they love it,” or because it was done clear that her boss could count on it. It’s a bossIt’s his job to stop people from working like that. and peFirst of all, no, this is not “gaming”. It is indeed a deeply harmful way of life.

after a lot Good, passionate Responding to the tweet, Schofield deleted it, then twelve hours later that same day, he launched damage control to attempt to retract the comments.

While it’s great to see the apology to his team, which of course are the people in such circumstances most likely influenced by bosses who tout the virtues of working far yourself too hard, there are many oMissions in this follow-up. Given that Jason’s tweet received over 25,000 likes including the original, it might be naïve to think that deleting the first tweet would be enough and the bad parts would go away. So Whitewashing the part where he said how his staff worked those breakneck hours through “exhaustion” and “Covid” might not be a brilliant look.

The old “everybody who knows me” gambit is never a good start, not least when it doesn’t in any way suggest anything to the contrary of its previous remarks. But to summarize a tweet in which he proselytizes Working through exhaustion, not taking breaks to eat, and doing it all with the expectation that whoever works for him would put up with it because of Luv saying how proud I was of the effort and the hours“ is just awesome. No, that’s not what he is at all said.

Hopefully this will be a turning point for the Striking Distance staff and such brutal hours will be made unacceptable. But it illustrates an all-too-common problem in game development, where a boss’s attitude toward overworked employees creates a workplace where such efforts are tacitly expected. one where sEmployees naturally assume that if they’re not doing as much work as the person next to them, they’re considered less “passionate” and therefore miss opportunities.

We reached out to Striking Distance to ask if there will now be new policies to protect employees from such extreme working hours and we will notify you when they contact us. Strike distance boss Glen Schofield returns crunch comment

Curtis Crabtree

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