A long time ago, in a galaxy far, far away, BioWare put insane amounts of money, developers and speakers into the development Star Wars The Old Republic. And now, after more than a decade of running this galactic game, BioWare is exiting the MMO business entirely.
IGN reports that Electronic Arts moves SWTOR’s Developing and operating everything from BioWare to Broadsword Games – yes, the same EA/Mythic spinoff studio that runs the 25-year-old Ultimate Online and 21 years old Dark Age of Camelot. As part of the transition, around half of the approximately 80 members of the SWTOR The development team will move to Broadsword while the rest will either be fired or take on another position at EA.
“According to sources familiar with the matter, Broadsword and EA have signed a letter of intent with the deal expected to close later this month,” IGN said. “The agreement would see The Old Republic passed to the current one Ultimate Online And Dark Age of Camelot Developer Broadsword Online, which is led by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on it The Old Republic in its beginnings.”
Broadsword was founded in 2014 when Denton and several other developers from Mythic Entertainment left EA to start a studio dedicated to Mythic’s classic MMOs. SWTOR’s With the addition, Broadsword gets its third and youngest title to contend with.
It’s worth noting here that Denton co-founded Loric Games last year with other Mythic Entertainment and BioWare veterans; They are also working on a new survival game.
EA will continue to release SWTOR, which is expected to continue to develop patches and content in the future. For its part, BioWare will appear to be refocusing its efforts on its single-player RPG franchises.
“Nearly 12 years after its release, Star Wars: The Old Republic remains a success and continues to grow from its dedicated and passionate community. We are so proud of the work the team has done and the future of the game and community continues to be very bright. We’re looking at how to give the game and the team the best opportunities to grow and evolve. This includes discussions with Broadsword, a boutique studio specializing in delivering community-driven online experiences. Our goal is to do what is best for the game and its players.”