Star Citizen’s partial outage continues, but CIG notes that the new infrastructure is “heading in the right direction”.

The troubles for StarCitizen which were first introduced by last weekend’s Alpha 3.18 release, continue this week as the game is still in the partial outage state from last Tuesday. There seems to be good news on the horizon, however, as the game’s current status page notes what reads like some forward momentum on the matter.

Today’s latest update post indicates that while the live servers are still seeing waves of instability, the new infrastructure and some maintenance disruptions that occurred earlier in the week have seen overall that things are “headed in the right direction.” to tend”. A new build for the game that includes bug fixes based on data collected since the launch of 3.18 is currently being validated by QA. More updates on this build will be shared later.

As mentioned in the lede, the release of Alpha 3.18, which was supposed to feature new backend technology to improve persistence, hit the game with a massive belly flop, leading to players rampaging through the sandbox’s official channels. The problem was so bad that a major outage was eventually required, and CIG apologized for the garbled deployment.

Longtime MMORPG players will know this StarCitizen originally launched in 2012 for over $2 million with a planned launch in 2014. As of 2022, it still lingers in an incomplete but playable alpha, after years of raising over $500 million from players through continuous crowdfunding and the sale of in-game ships and other assets. It is currently the highest-funded video game of all time and has endured both the steadfast loyalty of proponents and immense skepticism from critics. A jointly developed single player title, squadron 42was always delayed.

Advertising Star Citizen’s partial outage continues, but CIG notes that the new infrastructure is “heading in the right direction”.

Curtis Crabtree

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