StarCitizen Creative Lead Jared Huckaby knows what’s going on: On this week’s episode of Inside Star Citizen, he blasts viewers with the subject of the video with a sarcastic diatribe about the exciting world of gamedev meetings, especially since a multi-day in-person summit of CIG team members, planning the next steps towards server meshing is discussed.
Much of the talk by these developers provides a bit of context about where the project is now, and notes that persistent entity streaming has reached a point where server meshing can begin work in earnest. In summary, the developers need to work on separating the replication layer from the DGS, securing what happens when players technically warp from Stanton to Pyro, and creating a dynamic server mesh. In even less time, this aims to release the Pyro system earlier and get everyone involved to follow the same roadmap.
Huckaby promises that details from this summit will be distributed in videos over several weeks, along with the usual content previews that ISC usually has. Until then, the current video is below.
https://massivelyop.com/2023/02/17/star-citizen-plots-its-next-steps-for-server-meshing-by-way-of-a-multi-day-in-house-dev-summit/ Star Citizen is planning its next steps for server meshing as part of a multi-day internal developer summit