Star Citizen addresses plans for further updates to the neglected Arena Commander module

The Arena Commander portion of StarCitizen often comes across as the game’s red-haired stepchild, especially given that CIG’s primary focus was the glacial pace of development of the persistent universe squadron 42. That looks set to change in the near future, as Inside Star Citizen’s latest video digest covers a variety of plans to give the long-neglected part of the game more TLC.

The video announces the formation of the Arena Commander feature team, a group of developers who will focus on the mode to ensure it is revived. Up to this point, the mode will receive a number of updates to keep it current with the PU, such as: B. Flight models, ship updates and the user interface of the building blocks. Up to that last point, the front-end updates will condense multiple modes within Arena Commander into a cleaner format, clean up the clunky loadout UI, and make it easier to collaborate with other players.

Other Arena Commander updates to be discussed include several visual adjustments to the Dying Star map, making it more pleasing to the eye as a battle room (rather than making it super pretty but ultimately challenging), the addition of race courses, on for players to practice, and future features like more maps, racetracks, and backend system improvements.

Longtime MMORPG players will know this StarCitizen originally launched in 2012 for over $2 million with a planned launch in 2014. As of 2022, it still lingers in an incomplete but playable alpha, after years of raising over $500 million from players through continuous crowdfunding and the sale of in-game ships and other assets. It is currently the highest-funded video game of all time and has endured both the steadfast loyalty of proponents and immense skepticism from critics. A jointly developed single player title, squadron 42was always delayed.

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Curtis Crabtree

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