PlayStation has been increasingly vocal about its live service auspices. But that doesn’t sideline the company’s oeuvre of high-quality single-player games, at least according to two PlayStation execs in a recent interview.
Over the past 4,000 years, PlayStation has made a name for itself as a provider of luxurious single-player games, often cinematic in nature, sometimes linear in structure. But thanks to the enduring popularity of mega-blockbusters like Fourteen days and Apex Legends, Live Service Games – multiplayer games that offer a continuous stream of new content in the service of endless $$$ – are all the rage right now. Sony wants to be there. It has plans. However, it’s not entirely clear how these plans will materialize, so don’t expect a 180º turn away from the good stuff.
Speak with Games Industry. BizHermen Hulst, head of PlayStation Studios, and Jade Raymond, studio head of Haven – a young team Sony just struck as the newest first-party studio earlier this week – doubled the praise for acclaimed PlayStation 4 and PlayStation 5 games like Spirit of Tsushima, The last of usand Horizon forbidden west.
“Obviously we’re going to keep making these single-player narrative games,” Hulst said. “We’re going to keep doing what we’ve always done.”
“But you’re right, we’ve invested in live service games… We have a few in development or conception now, so yes, we’re building capacity internally,” he added.
“PlayStation has its own unique secret ingredient to get to these amazing games. It’s no accident you see so many 90+ blockbusters,” Raymond added, presumably referring to the Metacritic results of Sony’s first-party portfolio. (Sony did not immediately respond to a request for clarification from kotaku.)
However, Haven will not add to PlayStation’s venerable roster of single-player games, at least not initially. The studio, which was founded last yearhasn’t unveiled or even announced a game yet, but is planning loudly The edge. It’s the latest step in Sony’s full-throttle foray into the live service, which saw the PlayStation creator lose $3.6 billion to Bungie, the studio behind it, in January destiny 2. Sony’s goal to release ten live service games by 2026 (an ambitious goal that also suggests Sony is optimistic our planet won’t be underwater by then).
How Sony achieves this goal is less clear. Obviously, Haven is helping, as is the Bungie acquisition. But ten games is a lot of of the Games, especially given the turmoil, delays, reorganizations and restructurings that are plaguing the industry incurably. It remains to be seen whether Sony has plans, reticent or not, to headline the first-party studios best known for cinematic adventures – a pantheon that includes the likes of Insomniac (Spiderman, Ratchet & Clank), cheeky dog (Unexplored, The last of us), guerrilla (horizon) and Housemark (return) – to create online games. Sony did not respond to a request for comment.
And then there’s the big variable: PlayStation’s online connectivity has been far from reliable lately. Last week, Gran Turismo 7the latest PlayStation exclusive game, went out for more than a day. This effectively prevented players from playing much of the game, including its single player components. And just yesterday, PSN – the network that encompasses most of PlayStation’s online services –had an outage of several hours, immediately after a firmware update for PS4 and PS5. It’s a bone-deep truth that everyone knows by game developers to the millions of people who ride the New York subway every day: without good service, there is no good service.
https://kotaku.com/playstation-live-service-single-player-haven-bungie-acq-1848698124 Sony assures that single player PlayStation games will not be forgotten