Sherlock Holmes: Crime and Punishment Review (eShop Conversion)

With an apology from the original author Sir Arthur Conan Doyle, we think it’s fair to say that many Sherlock Holmes adaptations have replaced the original text in terms of prominence. Of course, the dumbest one is by Steven Moffat Sherlockas well as similar contemporary photography Primary, plus Robert Downey Jr.’s interpretation of Hollywood. Going further back, we have iconic portraits of Jeremy Brett and Basil Rathbone, and who could forget Tantei Opera Milky Holmes?

What we get here is that any Sherlock Holmes scene that breaks away from all previous presentations is necessarily inspired by its predecessors and must strive to find its own identity. me. Sherlock Holmes: Crime and Punishment feels like a change of character and direction, freely borrowing an aesthetic from Guy Ritchie’s efforts while incorporating elements of the BBC’s Sherlock series for the deductive segments. . And, while it’s somewhat inevitable that it doesn’t feel original, it all works pretty well.

The first thing that struck us about this anthology was its amazing graphics; the game is very similar on PC, and the same is true on Switch. This is no lazy half-baked gate; Crimes and Punishments runs at 30fps locked and looks quite frankly, like a million dollars. It’s a relative downgrade compared to more powerful consoles, of course, but it’s still impressive. The environment is detailed and beautiful, with impressive color depth and lighting. The character models are also very detailed; and they should be, as minor flaws and other details can make or break your resolution of a case, here.

Moving back and forth between locations as Sherlock, you’ll talk to witnesses, examine victims, interrogate suspects, and use good old deductive reasoning to try to get to the bottom of the six cases. different. These aren’t entirely linear either – although there’s an exact “path” prescribed for each case, you’ll need to use your own intuition and reasoning to draw the truth yourself. Situations will arise where making the wrong choice, or simply moving too slowly, will cut off a lead – and you won’t be able to complete. This results in an experience that feels more like a detective game than any we’ve played before (PC-only perhaps). The Painscreek Murders).

You can move around each scene in third-person, or switch to first-person – for a richer experience. However, we found that we needed Holmes and his fetching (and customizable) hat on screen all the time; we just love his perfect dressing sense. Exploring a crime scene is as simple as approaching objects of interest and tapping ‘A’ when prompted, allowing you to peer closely for details ah Great lawyer.

The ‘L’ button can also be pressed to activate a “detective mode” style feature that will bring out details that others other than Sherlock might not notice; this avoids feeling too perfunctory because you’re forced to linger on questionable detail to trigger it, which causes relevant inferences to form on screen (rather than like a light, less pompous version). BBC Sherlock’s “Palace of Minds”).

Once you’ve gathered enough facts, you can press ‘Y’ to go into Deduction mode to try and piece them together. It is clear that while your assessments may be reasonable, they may not Correct, and the game won’t tell you that until each chapter is over. You commit to your decisions in such a way that it is highly recommended to do the best detective work you can instead of being violent your way. This makes you a better player and the game a better game.

It’s not perfect. The six instances run for about two hours each and are barely connected beyond a small amount of prelude to the finale (which we didn’t find particularly climactic at the start). This is not a problem – a game lasting 12 hours (minimum) is not exactly what we want to call it short, but the partial structure is a bit less interesting than the connective tissue of the mentioned Ace Attorney titles. There are also some pretty difficult puzzles, which we really don’t get much fun with. At the risk of being accused of being “infrequent”, we’re glad we have the option to simply skip these sequences without penalty; We want to solve crimes, not rotate abstract shapes! We also found the loading sequences to be rather lengthy and frequent, but it’s a slower paced and a nice game, so it didn’t bother us too much.


Overall, it’s the best Sherlock Holmes game we’ve come across, and a very nice debut for the consulting detective on Switch. This isn’t a lazy downgrade, with developer Frogwares presenting a fully featured and engaging experience from start to finish that is perhaps premature. It looks great and plays brilliantly, with only occasional fiddling and some weak (though thankfully skippable) puzzles to bring it down. The fact that the game is ready to let you misunderstood which means it feels less prescriptive and inevitable like other titles in the detective genre, and that’s pretty refreshing. It’s a bit ironic that it took one of the form’s oldest figures to come up with such a novel approach. Sherlock Holmes: Crime and Punishment Review (eShop Conversion)

James Brien

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