Shadow Man Remastered frame rate and resolution details

Shadow Man Remastered Frame Rate Resolution

Digital Foundry has published a new video that serves as a technical analysis for Shadow Man Remasteredand we have a bunch of details about the Switch version including frame rate and resolution.

– Uses KEX 4 engine while PC version uses KEX 3
– The options are identical on all console versions
– The only difference is the resolution
– Graphics options include FOV slider, ability to enable HD textures, anti-aliasing, ambient occlusion, motion blur, anisotropic filtering, shadow map, film grain, depth of field Photo
– Fixed resolution upto 1080p, mobile 720p but with dynamic resolution scaling
– Resolution can be reduced to 50%, but does not stop at low level
– The resolution depends on the graphic option you choose
– Mostly 1080p tied with all off options
– The resolution is significantly lower when you rotate everything up
– Nightdive has been looking for ways to improve Switch performance, this will be resolved soon
– Docked with most settings disabled: Shadow Man Remastered frame rate is generally 60FPS, but randomly skips and drops a bit
– Docked to highest setting: GPU related frame rate drops, can drop to 50s
– The game has a lot of control options
– The right joystick can be used to look around, which is not available in the original
– Fast loading time

See the full technical analysis for Shadow Man Remastered below.

Shadow Man Remastered will launch on Switch on January 17. Shadow Man Remastered frame rate and resolution details

James Brien

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