RimWorld’s new biotech expansion adds babies, mechanoids, and gene modding

RimWorld, the acclaimed sci-fi colony sim from Ludeon Studios, is getting a third paid expansion titled Biotech – which will bring babies, mechanoids and gene modding when it releases later this month, along with some free content -Update for all players.

The first major advances in biotechnology come in the form of children and reproduction, whereby colonists and outsiders can conceive and give birth – either naturally or through technological means.

Once babies grow into children, they can learn through classes, play, or by watching adults at work, with players being able to determine their traits and passions every few years. Children given more attention and better education are more likely to become happy and talented adult colonists – but players can alternatively skip feeding and use growth vats to pump out soldiers and cheap laborers for exploitation.

RimWorld – Launch Trailer.

In addition to babies, RimWorld’s biotech expansion introduces the Mechanitor, a colonist with a special brain implant capable of psychically controlling half-living machines. These Mechanoids — who never get sick, cold, or suffer mental fractures like humans — are bred in gestor tanks and can specialize in either work or combat. The former can assist with everyday tasks like farming, crafting, and repairs, while the latter can use melee claws and blades, sniper weapons, and flamethrowers to aid in combat.

However, the price of all this robotic assistance is pollution, which can poison colonists and pets, create suffocating smog, and even cause insects to swim through the planet’s surface. However, there are ways to mitigate its effects such as: B. Freeze, export and customization.

Children are one of the top three new features in RimWorld’s biotech expansion.

Finally, Biotech adds gene modding, giving players the tools to create genetically modified xenohumans with exotic traits. These can range from the subtle – a change in eye color or personality – to considerably more dramatic attributes such as massive size, rapid regeneration, fire breath, and even immortality. These genes can be purchased from merchants, acquired as quest rewards, or extracted from xenohuman prisoners before being implanted and even recombined for weird and unusual results.

RimWorld developer Tynan Sylvester shared some thoughts on the design goals of Biotech’s new additions in a blog post on Steam. It also describes some of the features that will be introduced as part of RimWorld’s free 1.4 update, which will launch later this month alongside the Biotech expansion.

The main new features of 1.4 include the following: painting and color customization for walls, floors, furniture and lamps; functional shelves; two new tower types; Initial holdings for colonists, depending on their backstory; putrid stench from corpses and flesh, which can develop into lung rot; more prisoners; a new heat overlay; a new mod manager and various other UI upgrades.

The RimWorld 1.4 update is currently available via the game’s unstable branch for those who want to check out the expansions early, and see the 1.4 changelog for more details.

https://www.eurogamer.net/rimworld-getting-babies-mechanoids-and-gene-mods-in-new-biotech-expansion RimWorld’s new biotech expansion adds babies, mechanoids, and gene modding

Curtis Crabtree

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