Review of the new CrossfireX campaign of Remedy Shooter: Boring, Weird

The main cast of Catalyst stood together in front of a forest-covered mountain.

Screenshots: Remedy / Smilegate

I really want to like Catalyst, the new campaign developed by Entertainment fix and released for free to play shooter CrossfireX in the first day of this month. The remedy, the developer behind great games like Control and Alan Wakewas one of my favorites there and although I’m not happy about them doing a campaign for some Fights back, I was intrigued by this idea. What would a military FPS look like if it was created by Remedy? Can I even say? Yes, I have my answer. And while this feels like a Remedy game, it’s still a boring adventure.

CrossfireX is a newly released console-focused subversion of extremely popular Cross fire. Both are free-to-play shooters heavily inspired by Fights back and Call of Duty. When it was announced that Microsoft and Cross fire Publisher and developer Smilegate is bringing a new version of the shooter to Xbox, it’s also been revealed that it will feature a campaign. This part of the game will be developed by Remedy and, unlike CrossfireX uses the Unreal Engine, built with the studio’s own Northlight Engine, the same technology that powers it Control. This is a weird setup. I can’t think of a recent game that includes a campaign built into a tool by an inside developer. other The game is created by another studio in a separate engine.

Aside from the technical quirks, CrossfireX’s bad players. I played a couple of matches and basically hated every minute of it. Even after the developers fixed some of the most annoying problems in the game, it was still a difficult military shooter and not very enjoyable. In a world with things like Fortnite, PUBG, Warzone, Rainbow Six Siege, Halo Infinite, CSGOand moreover, it seems not CrossfireX will find or maintain a wide audience.

On the plus side, Remedy’s first campaign for Cross fire, Catalysts, is much better! It’s still not great, but at least it feels good to move and shoot, which is important in a shooter. (And something online part of CrossfireX failed at.)

An armored soldier shoots copiously at an off-screen target.

Screenshots: Remedy / Smilegate

The basic structure of Catalyst consists of a large private military company, Global Risk, which is at war with an equally large and evil terrorist group known as the Black List. At the start of the campaign, a small team from Global Risk is sent to a fictional country to capture a high-ranking member of the Black List. Things quickly go south, and your team leader is captured, assign this team to find their comrade, save him and escape. But there’s more going on than the team expected, including stories about a strange, mystical artifact that can help you see the future. Oh, and one of the team members is losing his mind, seeing things and reliving memories that don’t seem to be theirs.

This is what surprised me the most about Catalyst. Yes, its action and overall look is a lot like “2012 military shooter”, but the actual story and world reminds me more of Control than anything found in Battlefield or Call of Duty. The game never really makes full use of this world or the lore it establishes, but if you dig into the audio recordings and messages scattered across different levels, you can piece together one thing. Something mysterious and odd is going on. I just wish the game put more of those details front and center rather than hiding them in the collectibles menu.

Catalyst also has a button that allows you to slow down time Max Payneof the Bullet Time feature. However, as you spin, it accelerates momentarily. It’s a great idea that makes the game’s mostly numbers confrontations more interesting. It also makes the game easier and, since I only die once on the game’s standard difficulty, almost feels like cheating. However, it still keeps things interesting whenever the game breaks out of its Remedy origins into “common war shooter” territory, which happens frequently throughout the brief campaign. lasted three hours.

However, at its best, the campaign sometimes feels like Control, when the player character gradually loses his mind. In these narrative segments, the game takes you through increasingly wild and eerie regions featuring unimaginable architecture, mysterious voices, and another stable version of Remedy: clips Live action of real actors. In fact, the synopsis of those moments could easily pass in the form of the video “Levels hidden in Control. These parts are so weird and engaging that other parts of the game feel duller.

Sadly, all of this — paranormal lore, quirky story, Remedy-style encounters, and slow-motion action — can’t overcome the fact that Catalysts mostly just another forgettable military shooter. It looks great, plays well, and isn’t overly welcoming. But unless you’re a huge Remedy fan, wanting to play everything the studio does, you can skip this. There is a second part of the campaignalso developed by Remedy, but after finishing this first part I have no interest in playing it anymore. I’ll just wait Alan Wake 2. Review of the new CrossfireX campaign of Remedy Shooter: Boring, Weird

Curtis Crabtree

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