It’s been two years since we heard about it Braverybound, so let’s take a look before we dive into the latest developments. This game first hit our desks in June and October 2021 when the Scionica development team announced the title as a “brutal” and “hard” PvPvE MMO with vertical progression, full loot mechanics, plans for 338 different class combinations, and the need for more realistic health management and the promise of “hundreds of hours of gameplay,” all in an attempt to return to the genre’s roots.
Since then LordPhrozen has been the project leader has resurfaced with a new spotlight on the MMORPG subreddit both to reintroduce the MMO and to provide updates on development. One of the biggest changes reads like a reduction in ambition and a greater focus on planned gameplay loops – it’s now labeled an “MMO-lite” and extraction game, with game sessions estimated to last between 15 and 45 minutes; Hints at health management, realistic injury management, or long game sessions are gone.
Several other updates are also shared in the post, including a sweeping change Valorbounds Art style that moves from the intentional low poly models to more sophisticated designs, all with the aim of making it stand out as there are no name tags or other UI elements to identify threats. Other updates to the game’s graphics and lighting will also be previewed.
As far as loot goes, Team Scionica still keeps things lean, with a basic set of gear slots and three different weapon types currently available. The post confirms that Braverybound Each item will have many variants, but gear will not have random stats as personalization will be done through a gem and rune placement system. There’s also the promise of other loot such as non-equipment items, materials, trophies, and collectibles used for trading, crafting gear, and completing quests.
Finally, the post concludes with plans for a cosmetics-only store, an ongoing focus on “mastery and skill” which is a determining factor in winning matches rather than time played, and the aspiration to make something Braverybound “An MMO where you can’t leave your friends behind.”
For now, the developers are focusing on overhauling the model, quality of life features, and refining the animations and UI. The team doesn’t say anything about release or testing dates, although they would like to, and have, tested sometime this year has opened registrations for its first public test. Meanwhile it is News section of the site features an embed of public Discord channels where players can watch a 10-second fight clip, as well as the game’s Twitter presence has moved to a new username.