Nintendo’s Shigeru Miyamoto initially hated the art of Wind Waker

Link waves the Wind Waker in key art for The Legend of Zelda: The Wind Waker.

picture: Nintendo

If there’s one thing that helped The Legend of Zelda: The Wind Waker stand the test of time, it’s the game’s distinctive art style. But it turns out that this now-dominant aspect has sparked some controversy in development. According to a bunch of old interviews that have been resurfaced and translated by the folks at Did you know gaming?Nintendo bigwig Shigeru Miyamoto initially couldn’t stand the way the game looked.

It’s almost impossible to get an idea wind alarm clock that doesn’t look like it wind alarm clock. First released in the USA for the GameCube in 2003, it differed visually from its predecessor zelda games, ocarina of time and Majora’s mask, both released for N64. Instead of an unwise attempt at photorealism – which would have been doomed to a brief half-life in the age of gaming’s technological arms race – Nintendo has stylized wind alarm clock with cel-shaded graphics that give the game a fairy tale effect. wind alarm clock was re-released 10 years later with a handful of quality of life improvements, and while some of us might disagree on which version looks better, the general consensus was: Wow this game holds.

First acc Did you know gaming?‘s translations, the plan was to do one zelda with an improved iteration of the art style of the N64 games. But early in development, an artist stylized a “Toon Link”. The rest of the team loved it and went all in and built the rest of the game around this reimagined version of the longtime character.

Long time Legend of Zelda Producer Eiji Aonuma assumed Miyamoto wouldn’t like the cel shading style and held off showing the game until wind alarm clock was in development. Miyamoto reportedly “literally winced,” saying that he didn’t think it would sell and that it wasn’t too late to switch artistic directions. But the development team pushed back, citing enthusiasm for the art style. They also argued that they simply didn’t have the staff to create a realistic looking image zelda in less than a decade.

“If I had gone to him from the start, I think he would have said, ‘How’s that? zelda?’” Aonuma said. “Miyamoto struggled to let go of the realistic Link art style until the very end.”

Miyamoto was not alone. Back in 2001, after Nintendo’s unveiling of wind alarm clock, A subset of fans blasted the graphic for being too cartoonish. They wanted the previous visual style: seen, not just in ocarina of time and Majora’s maskbut in one zelda Tech demo for GameCube presented the previous year. they called wind alarm clock “Cel-da.” They said it didn’t look cool. They longed for one zelda that looked like Final Fantasy X. It is believed that they are now eating their words.

Did you know gaming?‘s Deep Dive also covers a wide range of topics wind alarm clock‘s visuals, including the emergence of the core gimmick (using a baton to manipulate the wind) and the much harder difficulty the game was in development (which, albeit with changes, is reintroduced as a difficulty-boosting “hero mode”. became). wind alarm clock‘s WiiU release). If you care about the game at all, The whole video is worth watching. Nintendo’s Shigeru Miyamoto initially hated the art of Wind Waker

Curtis Crabtree

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