Nintendo Switch Online improves the time input lag of the N64 Ocarina

Side-by-side image of promotional art for the upcoming Nintendo 64 games NSO on the left and The Legend of Zelda: Ocarina of Time on the right.

It seems that NSO simulation is slowly getting better, although the improvements come slowly.
Image: Nintendo / Kotaku

Last week, we reported that the Nintendo Switch Online emulation of The Legend of Zelda: Ocarina of Time saw a small tweak to the graphics with the latest service updates. It heralds good news about the quality of emulator games on NSO, which players have been decrying for a while. In another promising sign, fans have discovered that the version 1.2 update not only makes minor tweaks to the graphics, but also minimizes input lag in some cases.

Read more: Ocarina of Time Get unexpected emulator fix when switch is on

Back up, NSO version 1.2 has done two important things to its N64 services. It added Rare’s iconic platformer Banjo-Kazooieand slightly edited the Water Temple in Ocarina of Time so its visuals look a little closer to the original game. Obviously that’s not all it did. As discovered by VGCYoutuber Modern classic game player reports that the much-criticized input lag of the N64 NSO emulator has been improved somewhat in version 1.2.

Modern Vintage Gaming’s 11-minute video dives into the current state of NSO N64 emulation. He touches on the graphic changes in Ocarina of Time, and also note that the game’s lighting and fog rendering still needs to be fixed. But he also checked input lag in 1998 Zelda game and concluded that it dropped “about 1-2 frames”. He’s measured lag at a whopping 5-6 frames in the past, so while it’s still far from perfect, any improvement is much appreciated and this will certainly do. Ocarina of Time play more.

The vid also mentions the performance of Rare’s 3D platforming masterpiece from 1998 Banjo-Kazooie. This is the latest N64 game to hit NSO, so seeing how it runs might provide some insight into future releases on the subscription service. Thankfully, MVG notes that it “runs pretty well”. There are some frame rate and stuttering glitches here, but the 1998 platformer looks to be fine, taking into account and including the notoriously difficult “jigsaw” screen transitions. Most notably, the Youtuber did not notice any input lag. That’s a plus!

Read more: Players have a lot of complaints about Nintendo Switch Online’s N64 game

Of course, every game included in Nintendo Switch Online is an emulation from a past console. Whether we’re talking about rendering or input lag, things will never be 100 percent perfect. But these latest innovations bode well for the future of subscription services. Nintendo draws heat from its community to see how poorly the simulations run. After promises to continue “trying to provide services that satisfy consumers” Looks like the company is listening to feedback.

Kotaku Have reached out to Nintendo for comment.

https://kotaku.com/nintendo-switch-online-n64-emulation-input-lag-reduced-1848419285 Nintendo Switch Online improves the time input lag of the N64 Ocarina

James Brien

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