New World’s designers take players on a journey of designing a boss

Fight this guy.

How do you make a boss clean? New world? Specifically, an AI boss, no other meaning of the word. In a new video, Lead AI Designer Chad Redwitz and AI Designer Patrick Smedley chat with Player Experience Lead Dave Hall about the process, and it follows a pretty familiar pattern if you’ve seen similar behind-the-scenes videos. The team works with the Lore team to determine who you’re fighting and why, create an initial concept, add escalation mechanics, and then test and refine to ensure the combat is fun, but not too challenging or too easy is.

What will likely be more interesting for fans are game-specific elements, such as how both designers wish they could go back and redesign Chardis because he’s just a bit too simplistic. They also specifically cite Neishatun as a fight that they were happy with and feel it fits well together from an artistic standpoint. Check out the entire chat right below if you’re curious for more insight into the boss design process and results.

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https://massivelyop.com/2023/01/09/new-world-designers-take-players-through-the-journey-of-designing-a-boss/ New World’s designers take players on a journey of designing a boss

Curtis Crabtree

Curtis Crabtree is a 24ssports U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. Curtis Crabtree joined 24ssports in 2021 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing: curtiscrabtree@24ssports.com.

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