Sabotage Studio continues to release small but interesting clips of their upcoming RPG Sea of Stars and today another one was shared.
The developers at Sabotage Studio continue to release small but interesting clips of their upcoming RPG Sea of Stars over the weekends, and another one was shared today.
The short video showcases another RPG staple, the fishing minigame, which looks pretty fun in all its pixel art glory, culminating in catching a moon trout.
You can check it out below.
If you want to see more of Sea of Stars, you can enjoy another trailer that shows an animated cutscene, one shows Mooncradle, one shows the Moorlands, one shows the Mushroom Cave, another shows the music and the day /night cycle, one shows the Thrower enemies, another focuses on swimming, one shows the Soonrang team attack, one focuses on refractions, one on interiors, one on lack of random encounters, one on traversal, one on the day and night cycle, one on camping, one on old-school save points, another on the third-party member, one showing camping on the world map, and another extensive gameplay video.
The game is a prequel set in developer The Messenger’s universe, was funded by a highly successful Kickstarter campaign, and will feature music by Yasunori Mitsuda.
It will be released for PC and Nintendo Switch this holiday season, but other platforms will be announced sometime in the spring.
If you are unfamiliar with Sea of Stars, here is a list of its features:
- Addictive turn-based combat: Pressing the action button in sync with the animations increases damage output and reduces incoming damage. In addition to timed hits, combat features multi-character combo attacks, boosting, and a strategic “lock” system that offers options to play with different damage types to hinder enemies while channeling powerful attacks or spells, all in an immersive version the genre; no random encounters, no transitions to separate battlefields and no grinding.
- Unleashed Traversal: Swim, climb, jump, jump off, or pull up ledges as you travel seamlessly through the world with a navigation system built on platformer expertise and breaking away from classic grid-bound tileset movement.
- A Story Rich Adventure: Dozens of original characters and storylines will take you on an immersive journey. Sometimes epic, sometimes silly, and sometimes emotional, Sea of Stars does its RPG duty by exploring classic themes like adventure and friendship, while also being brimming with unexpected twists and events you’d expect from a sabotage production .
- All fun, no boredom:Enjoy the fight without fear of hitting a wall and fighting for experience or items. in sea of starsdefeat requires a change in battle plans, not hours of repetition to improve the odds in a rematch.
- A world to touch: There are plenty of ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to hear a song or playing the infamous tabletop game Wheels…each system is designed to offer an experience that pays tribute to retro classics while staying true to some Areas rethought for a smooth and modernized experience.
- Radiant lighting: Dynamic lighting effects pair with a world-affecting day/night cycle to really bring each area to life, pushing the traditional visual boundaries of classically styled 2D pixel art games; the only way to properly tell the story of heroes who summon the powers of the sun and moon.
https://twinfinite.net/2022/04/sea-of-stars-fishing-video/ New Sea of Stars clip shows fishing in action