In Monark’s story, you’ll end up trying to clear the mist from a now defunct dormitory building. This section contains a mandatory safe and an optional safe, which is bound to difficult players. Our guide will help you open both of the building’s lockers.
After the opening chapter, the next three chapters can be dealt with in any order. The freshman building, sophomore building, and club building must be completed before the next part of the story begins. After doing so, you will have to Navigate through the memorial garden before the dormitory building is at your fingertips. You can read our guide to that section here.
Mandatory lockers are in the main courtyard/lobby area of the dormitory to the left of the locked doors. Locker code is 1245. Opening this locker will reward you with a key to the cafe, which gives you access to the floor’s cell tower.
The banknote hanging above the cabinet refers to earthly wishes that tell the time. This is the room reference with the NPC, facing a wall with a clock. The code of the locker corresponds to the time displayed on the clock. The other two clocks in the dorm serve no purpose other than to throw you away.
Optional storage cabinet
This optional locker is found inside the room to your right from the entrance of the courtyard. Key code is 0915. Your reward is the Fertile Ground IV memo.
The note inside this room read: “This is 6 o’clock. Across the street is 12 o’clock. See where the fingers are long and short. Know the time. “Imagine the floor as a representation of the analog clock. As the note states, the safe is in sixth place.
If you wander along the main hall, you’ll notice the writing on the left hand side says “short sleeve”, while the opposite end says “long sleeve”. These are easy to miss due to how thick the fog is. With that information, the short hand is at nine, while the long one is at three, giving us the answer to the key.
https://www.gamepur.com/guides/monark-all-dormitory-locker-codes Monark – All dorm locker codes