Metroid Dread maker hopes it will showcase “Potential” and Inspirational Metroidvania TVs

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Speaking in a recently translated interview with FamitsuMetroid producer and series veteran Yoshio Sakamoto discussed Metroid Dread details, dealing with a wide range of topics, including how he hopes the game will inspire indie developers to create the next generation of Metroidvanias.

As noted by Nintendo Enthusiast (through the Translations of Nintendo Everything of the entire interview, originally reposted in October), Sakamoto was asked to comment on the Metroidvania genre and its incredible growth in the period between GBA’s Metroid Fusion and MercurySteam’s entries in the 2D Metroid classic, starting in 2017 Metroid: Samus Returns.

Sakamoto said so when asked about the Metroidvania trend of indie games:

Metroid-like action exploration is becoming increasingly popular, especially in the indie game scene. How do you feel about this trend?

It’s exciting and an honor to think that a game we created 35 years ago is being treated as a genre, with so many different interpretations and interpretations. This genre will continue to be popular if there is still potential, potential that we want to show. I hope that Metroid Dread will be an inspiration to indie game creators.

There’s no denying that the genre has had an incredible boom over the past few years. As much as we like a damn Metroidvania (and we do), if it is not PR about a roguelikes sent to our inbox, it’s PR about Metroidvania. Or, really, a roguelike Metroidvania. There is an argument we are moving towards – or perhaps there is passed – saturation point with the genre, so we’re all seeing some innovation in the genre that mixes things up a bit.

Given the fact that there’s loads of competition out there, perhaps what’s more remarkable is the way Dread comes in and manages to feel like a breath of fresh air in the genre that, as Sakamoto says, is in danger of becoming stale if developers don’t exploit the untapped ‘potential’.

Elsewhere in the interview, the veteran producer discussed the creation of EMMI, working with MercurySteam, the Spanish team’s influence on Dread’s direction, and memories of his years. him with the series. Be sure to check out the full interview at Nintendo Everything.

What elements of Metroid Dread do you feel ‘reveal’ untapped potential in the genre? Let us know below? Metroid Dread maker hopes it will showcase “Potential” and Inspirational Metroidvania TVs

James Brien

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