How to explain weapon stats in Elden Ring

If you’re new to the game Soulsbourne, you can get overwhelmed with the amount of stats to keep track of, especially when trying to decide what weapons and shields you’ll wear. Why can’t you use Godrick’s Ax? What does “protected damage negation” mean for weapons? All of this and more will be explained here, as you learn how to interpret weapon stats in the Elden Ring.

First of all, if you forget what the stats do, you can always press the Help button on the stats screen (usually associated with Select or the two square button on PC/Xbox.) This will enable you choose an indicator and gain more information about it. There are six types of weapons and armor to look out for: weight, attack power, shielded damage negation, attribute ratio, required attribute, and passive effect. Let’s break down each category:

Weight

Weight is what is being said – how heavy is your weapon. Heavier weapons have slower chain attacks, but often deal heavy damage or have a wide, wide attack range to compensate. Furthermore, the heavier your total weight will affect your movement and rolling speed. If the item load is below 30% you can scroll fast, 31% to 70% medium and 71% to 100% heavy. If you pass 100% of the obstruction, you cannot roll. Your movement and sprint speeds also slow down as you carry more weight.

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Attack power and damage negation protected

The Attack Power section shows exactly how much damage your weapon will deal and the type of damage the weapon does. In the example above, the Highland Ax will deal 224 Physical damage, plus 164 bonus Physical damage due to its Heavy type. This Strength stat varies with the Strength stat, which we will look at in the next section. However, you’ll often find weapons that deal Physical damage as well as an extra elemental type, such as Magic, Fire, Lightning, or Saint. These factors can help you deal extra damage to enemies that are weak before them, or dodge enemies that are blocking all of your physical attacks.

Negative Damage Protection correctly shows the percentage of damage that will be blocked when defending with the item in question. This exists on weapons as well as shields – when you wield a two-handed weapon and press L1, you block it. Using the example above, the Highland Ax will reduce physical damage by 47% when blocking, but only 31% of other elemental damage. This stat is more important for shields – a good shield to have throughout your Elden Ring playthrough is any shield that negates 100% of physical damage.

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Attribute ratio and required attributes

Attribute Ratio can be considered how well you will perform with that weapon based on your attributes. For example, the Fingerprint above has a Strength Ratio of E, which means it will perform poorly if you punch someone else with it. However, it has a Trust Ratio of B, which means any spell cast with a Fingerprint will do more damage if your Faith stat is high enough. Generally speaking, The higher the Attribute Ratio and the higher the Attribute, the more damage you deal.

The Required attribute lets you know the minimum required to use the weapon or shield in question. While you can use a weapon for which you don’t meet the minimum stat test, you’ll deal severely reduced damage with it and won’t be able to fully utilize any of the Spells associated with it or use it. use magic.

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Passive effect

This section only tells you which passives are associated with the item in question. Most weapons and shields don’t have any passive effects, but some of the most powerful items do. In the example above, Ant’s Skull deals 90 poison and red rot every time you equip it – a small price to pay for a very effective shield that blocks 100% of physical damage and half of raw damage. other factor. It’s always worth checking that the transmission numbers are valid for any new equipment you find.

https://www.gamepur.com/guides/how-to-interpret-weapon-stats-in-elden-ring How to explain weapon stats in Elden Ring

Curtis Crabtree

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