Kraken is the last of the four fiends you will face. He’s not a wimp. With extremely long-range AoEs, environmental hazards, and disjointed attacks, Kraken can dish out massive damage at any point during combat. However, with some proper preparation and situational awareness, you can thread a win through that proverbial needle. How to defeat Kraken in Stranger of Paradise: Final Fantasy Origin.
Kraken’s first phase introduces you to its incredible speed and range. Kraken can attack targets at will thanks to its tentacles, which can extend to deal damage. In addition, Kraken has access to multiple AoE attacks, which can cause problems due to its slow wind-up speed and fast animations. Here are all of Kraken’s attacks in phase 1:
- Basic Attacks: Kraken’s range is extremely long. In addition to the normal double swipe combo, Kraken and extra time for a third attack – if you haven’t traversed almost half the arena, you can be marked by this hit. Thankfully, you can dodge to the side to avoid it entirely. A variation of this is a triple ground slam, which has less vertical range but greater AoE potential.
- To squeeze: Kraken tries to smash a target with both hands. This attack cannot be parried.
- Spinning Explosion: Kraken spins quickly in place, dealing damage with its tentacles. This attack can be parried.
- hurry: Kraken lowers its body and briefly aims at a target before attacking the target. This attack can be parried, but has multiple hits and can mark you repeatedly. However, immediately after Rush…
- water laser: Kraken sucks up water from the pool around you and fires a water laser that covers a 140 degree area in front of him. Standing on one side not only gives you security but also gives you a good window of opportunity to launch some attacks. The laser can be parried, but can also mark you multiple times.
- Inky envy: Kraken will fire multiple ink shots in a cone in front of him. This attack can be parried and can also be stolen as an instant order.
- Tentacle Crush: Kraken stomps on one area before turning around and stomps on another area. This attack is unparryable and difficult to dodge, so an immediate reaction is required to avoid it.
Though perhaps needless to say, Kraken is a master of the domain of water. This makes him particularly vulnerable to electric attacks – and you might notice some Electric Explosive Machines scattered around the arena. While it’s tempting, don’t explode these in Stage 1 if you can avoid it. These become important in phase 2:
- Kraken will use the same attacks as Phase 1, with two notable changes.
- hurry: As in phase 1, but with a twist. Instead of charging the water laser, Kraken dives into the water instead. That’s where these explosive machines come in – by detonating one, you’ll force Kraken out of the water in a stunned state. If you don’t, he’ll leap out of the water cloaked in a liquid aura, which greatly improves Kraken. If he jumps out of the water, he will unleash a tsunami that will cover a huge area of the arena and will be unparsable.
- Nova Splash: This attack is the same as Spinning Blast, with one exception: it also fires water balls in random directions. This attack can be parried.
As with phase 1, electric attacks are very effective here, especially when he’s splashing himself with water. However, his attack speed increases slightly during Stage 2, so stronger blocking, parrying, and moving are required to fry this octopus.
https://www.gamepur.com/guides/how-to-defeat-kraken-in-stranger-of-paradise-final-fantasy-origin How to defeat Kraken in Stranger of Paradise: Final Fantasy Origin