How machinists work in Sol Cresta

Platinum Games has lovingly preserved and modernized the connection and formation strategies spawned in Moon Cresta and Terra Cresta as a “freeform docking” system. The complete ship, known as the Yamato, consists of three smaller ships, each with their own strengths, weaknesses, and utilities. Tutorials hidden in the menus don’t quite get to the heart of things, confusing players new to the series.

Basically, the “freeform docking” system is about arranging The Yamato into configurations that benefit the player and solve the predicament the game presents. For starters, you should try to match the lead ship with the colors of the rings, crates and switches that appear throughout the game. Doing so will quickly award you thousands of points, and shower The Yamato with power-ups for quickly approaching boss encounters.

Take some time during the opening moments of the period to get used to the swap mechanism, and it will become second nature in no time.

Screenshots of Gamepur

When fully conceived, The Yamato will pull abilities from the first two ships, leaving the third ship to act as propulsion, which is purely aesthetic in terms of gameplay. The lead ship determines the standard bullet Yamato will launch at the enemy, while the second ship’s attribute will be used for your attack. Keep this in mind when formulating a strategy.

For example, if you find yourself near enemies with high health, the giant drill produced by Unit 03’s charge shot will serve you much better than the Single’s shuttle and spray. position 02. Similarly, bosses tend to tighten in the face of Unit 01’s concentrated pain.

General Strategies

As a general rule, Unit 01’s lead is perfect for handling large swarms of light enemies. Put Unit 02 in the lead for its moving rockets, especially when a boss forces you to charge on its hind legs. Unit 03 should advance in close range battles and whenever stone obstacles start to crop up. How machinists work in Sol Cresta

Curtis Crabtree

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