Grand Turismo fans get one million backlash credits, big changes

Compact cars in GT7 are parked menacingly while players await their free microtransactions.

screenshot: Sony

A live service game is apologize again for its microtransactions and promises to do better. In a new blog post Gran Turismo 7 Director Kazunori Yamauchi admitted his frustration with the state of the game and announced that developer Polyphony Digital will give each player 1 million credits and change dramatically GT7‘s auto economy to make amends.

“Thank you for your continued support and feedback on Gran Turismo 7Their voices have not gone unheard,” said the series creator wrote. “I would like to apologize for the frustration and confusion caused last week with our patch updates, which not only resulted in a server outage but also adjustments to the in-game economy that were made without a clear explanation for our community were made.”

GT7 server went out for maintenance on March 17th and didn’t come back until over a day later, leaving players who paid for the game – a majority of whom are single-player – locked out of most content for an extended period of time. When it reappeared, players noticed that some of its modes didn’t give out the same number of credits, GT7‘s in-game currency as they expected. Today Yamauchi addressed what happened.

“The previously deployed patch update should fix an issue with inconsistent reward payouts within a portion of World Circuit Events,” he wrote. “But in order to restore the intended balance and provide more accurate rewards based on time spent and completion, it was necessary to recalculate the reward system as a whole.”

player Review bombed GT7 on Metacritic following the outage and changes. To win them back, Yamauchi said everyone will be eligible to claim 1 million credits, the equivalent of $15, for free until April 25. He also said that a series of patches will be rolled out over the next month to add content and improve grinding for credits required to unlock the game’s best cars, less of a soul-crushing slog.

Here’s a quick recap of what’s planned:

  • Increase rewards by about 100% on average in events in the second half of the World Circuits.
  • Added high rewards for completing Circuit experience in all Gold/All Bronze results.
  • Increase in rewards in online races.
  • Add a total of eight new hour-long endurance race events to the missions. These also have higher reward settings.
  • Raised the cap on unpaid balances in player wallets from 20m Cr. up to 100 million cr.
  • Increase the range of used and legendary cars at any time.
  • Increase the payout value of limited-time rewards as we evolve as a live service.
  • More World Circuit Event additions.
  • Adding endurance races to missions, including 24 hour races.
  • Adding online time trials and awarding rewards based on the player’s difference to the best time.
  • Do it so cars can be sold.

More generous credit rates and the ability to resell cars are the two biggest improvements. Increasing the cap on unpaid credits players can hold is another no-brainer. Why Polyphony waited until after launch to make these adjustments remains a mystery. The auto industry has been so stingy that some have been gamblers Taking advantage of a complex exploit to earn credits while not even playing. Unlike many other microtransaction-heavy games, GT7 is not playable for free. It costs $70 on PS5. Grand Turismo fans get one million backlash credits, big changes

Curtis Crabtree

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