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Gran Turismo 7 players get 1 million free credits after backlash during downtime, crushing

Polyphony Digital has responded to strong criticism from Gran Turismo 7 community since last week’s downtime and controversial update by rewarding all players with a million free in-game credits.

In a post on the PlayStation Blog, Polyphony president and game director Kazunori Yamauchi also laid out plans for a series of powerful updates, starting in early April, aimed at addressing issues with the country’s economy. The game is at the center of player complaints. Changes will include doubling payouts for late-game races, adding new high-reward events to the game, and making it possible for players to sell cars in their collection.

Last week, Gran Turismo 7 the servers remained offline for more than a day after the 1.07 patch implementation crashed and needed a brand new patch, numbered 1.08, to fix this. GT7 there’s an always-on-line requirement that makes most of the game unplayable during this time.

Yamauchi said the gift of credit to all players was a “gesture of goodwill” to apologize not only for the downtime, but also for the players’ anger over the patch’s contents, which This reduced the credit rewards for some of the races that players used to crush cash in the game.

“I would like to apologize for the frustration and confusion caused last week with our patching updates, which led to not only server crashes but also adjustments to the economy in games without a clear explanation for our community,” said Yamauchi. “We know this is not the Gran Turismo experience you expect.” To receive a million gift credits, you must purchase a copy of GT7 before March 25th and you must be logged in to receive your gift by April 25th.

Price list of Gran Turismo 7, ranging from 245,000 to 18.5 million

High prices at Legend Car dealerships are part of the complaints players have about GT7economy
Image: Polyphony Digital / Sony Interactive Entertainment via Polygon

The move to reduce race rewards was controversial because GT7 features a combination of relatively meager race bonuses, extremely expensive in-game “Legendary” cars, and microtransactions that sell bundles of credits for premium prices. Reducing the payouts of specific races players have found to be the most effective way to earn in-game credits is seen as an attempt to motivate them to spend money in the store.

Yamauchi said that the patch was simply an attempt to fix “inconsistent reward payments,” but has now acknowledged the need to rebalance the overall game economy to make this work. Earn credits faster and more fun. “In order to re-establish a given equilibrium and provide a more accurate reward based on investment and time completion, it is necessary to recalculate the entire reward system,” he said.

In the first patch released in early April, the average reward for events in the second half of the Around the World campaign will double. Rewards will be increased for racing online and completing Circuit Experience challenges. New high rewards, hour-long endurance races will be added to Quests and the upper limit of organic credits players can keep in their wallets will increase from 20 million to 100 million. Finally, to address the frustration of the scarcity of some vehicles, there will be more vehicles available to buy from the rotating lineups of used and legendary car dealers at the same time.

Before the end of April, the next patches will add new vehicles and course layouts and implement further fixes.

Yamauchi also gave his opinion on any other “short-term” updates for Gran Turismo 7 will yield, including the much-requested ability to increase your in-game earnings by selling cars from your garage. The Around the World campaign will be expanded with new events, 24-hour endurance races will come to Quests and online time trials will be introduced, player rewards based on how much they can reach the highest ranking time.

“We want to thank you for your continued patience and valuable feedback as we grow and develop GT7 to make it fun and rewarding for as many players as possible,” said Yamauchi. “We’ve always wanted to keep the lines of communication open with our community so we can build the best racing experience possible together.”

Indeed, the updates are promised to address most of the concerns of players, although there is still a question mark over the attractive prices for credit packs on the PlayStation Store. As VGC pointed out, it will cost $40 to buy enough GT7 credit to buy Porsche 919 Hybrid – a race car can be purchased once for $2.99 Gran Turismo Sport. Meanwhile, if you want to use real money to buy a 1970 Porsche 917 currently on sale at a Legend dealer for 18 million credits, you will have to pay back $180. These prices appear to be due to a rebalancing, if not a return to direct car microtransactions for fairer and more attractive cash. GT Sport.

For all of the above reasons, Gran Turismo 7 has been so highly rated on Metacritic that it is currently Sony’s lowest rated game ever by audience score. Hopefully Polyphony’s changes can fix its economy and begin to repair its reputation because, as I see it in review, it’s a technically great racing game and surprisingly soulful, it is “all science and technology on the outside, and all history and heart on the inside”.

https://www.polygon.com/22995971/gran-turismo-7-ps5-updates-free-credits-offline-grind-economy Gran Turismo 7 players get 1 million free credits after backlash during downtime, crushing

Charles Jones

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