Genshin Impact does not add any endgame content and annoys players

Aether, Alhaitham, Cyno, Candace and others are against a green background.

picture: HoYover

HoYoverse has always struggled to satisfy its hardcore Genshin Impact audiences, but excitement boiled when the studio confirmed on October 1 that it would not be adding any more endgame content. The endgame dungeon Spiral Abyss remains the only way for players to test their most competitive compositions. And many people are unhappy.

“The Spiral Abyss is one of the most effective ways [for] player [to] Test your party composition and fighting strength,” HoYoverse said recently GameSpot Interview. “If we design another type of permanent endgame similar to Spiral Abyss, it could cause undue anxiety among our players – not everyone is interested in Musk Reef.” The developer added that a previously announced permanent trading card game called Genius Invocation coming to the game very soon.

The spiral abyss is genshin‘s only endgame dungeon that awards premium currency and other rewards based on your completion time. It’s a pure DPS check and a widely accepted way to test the effectiveness of team builds.

HoYoverse’s unwillingness to create new endgame modes is a major disappointment for players (especially content creators) who have spent hundreds or thousands of dollars to make their character as powerful as possible. It also packs a punch for players who prefer challenging combat over story-focused content. The angriest fans feel that casual and competitive gamers should be catered for equally, a sentiment that feels a bit ironic considering no one is vocally championing casual gamers in another live service game.

Some players felt that the “excessive fear” cited by HoYoverse was not a sufficient justification. Content Creator Enviosity pointed out that many players are afraid anyway genshin‘s “Resin Cap”, which is the maximum number of Action Points you can accumulate over time. You’ll also experience the “fear of missing out” on limited-time events (which cannot be visited after the event ends) and gacha banners. However, limiting fear isn’t the only reason HoYoverse is likely moving away from competitive mode (if you believe the studio was ever fully committed to that goal in the first place).

No, there’s a more important reason why competitive players are being left behind – the larger casual gaming market is allowed genshin to grow into one of the biggest games in the world, and the developers know it. The competitive players are just a much smaller (albeit louder) part of the community. The company active publishes more statistics for fishing, cooking, mining, and house decorating versus combat data, further highlighting the differences between the types of players the developer serves. Over time, its events also became friendlier to casual gamers who don’t have time to devote to grinding or heavy combat strategy.

The problem is, that genshin tried to do too many things in the beginning. Still, it was a game that satisfied both story-focused players and people who enjoyed a relatively balanced, if imperfect, combat system. Even more competitive players were hooked up to it as a live service game. Now some are feeling let down as the studio isn’t even trying to keep their interest.

The situation is not as simple as saying: “Genshin Impact was casual all along.” The problem is the equipment and the monetization systems genshin was designed to keep the hardcore gamers who wanted to see big numbers grow. For a while, it seemed like HoYoverse would be able to do both. Then the Pandemic shutdowns happenedand the game default for the first time in its history. Now, genshin has a dilemma: give them resources or let them go? The studio made their choice clearly. Genshin Impact does not add any endgame content and annoys players

Curtis Crabtree

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