Fight or Kite: Start a Journey in Mortal Online 2

Over the course of the past year and possibly even longer, we’ve seen updates almost every two weeks from the team at Star Vault as it’s in development. Mortal Online 2. Of course it was delayed from its original schedule, but what hasn’t happened in the past few years. The good news is that the game finally launched yesterday.

For those you are not familiar with Mortal Online 2, know that it’s advertised as an old-fashioned, first-person, hardcore PvP MMO. It has everything on your bingo board: hundreds (it feels like) skills to level up, crafting all kinds of equipment, player houses with maintenance costs, territories, Open world PvP with no safe areas and of course, full loot PvP. I’m sure that doesn’t even scratch the surface of everything you can do, but it should give you a good idea of ​​what the developers are up to.

Now, if you’re interested in how some of those systems play, you’re in luck because I had a chance to sneak in and take a look at this game last week before its launch. Unfortunately, for an MMO of this style, there wasn’t really a chance for me to get deep into PvP or even break out of the starting zone as there were very few people to go up against. I’d love to dig deeper in the future, but for our today’s entry PvP fight or kite , let me tell you what it feels like to be a new player in Mortal Online 2.


Mortal Online 2 there’s still a lot Mortal Online

First, I dipped a toe in the original Mortal Online, so I have a little to compare even if it’s not a lot. Honestly, I think I played it right out of the box: Mortal Online fell on June 9, 2010, and at the time, I had no job, no money and nothing but time, so I was looking for a game that I could play. I switched from Warhammer Online, and Mortal Online sounds new and cool.

So the way back then I logged in MO, crashed into a town with no equipment and no instructions, and was completely lost. One player kept walking right in front of me, and I couldn’t understand what he wanted. In the end, I clicked on him, causing me to attack him, causing the guards to run up and kill me quickly. So that’s fun.

Then I try to create something, thinking maybe then the game will start to impress me. I couldn’t figure out what to do with the stick and some other stuff I was holding in my hand, so I asked for a chat, and the answer I still remember clearly: “Well, you just have to try mixing everything. stuff and see what works :).” I asked for more help, but the answers were the same. Don’t know but can’t find help from players is the point of experience, obviously. Pleasure was found in wasting time trying random trash until I finished a tool. Playback style. I signed out and never came back after that.


The good news is that’s not quite the case with the new sequel. Mortal Online 2 there is a real and proper guide to help you get used to everything. Running around and interacting with monsters and crafting tables feels familiar too. This sequel is a continuation of the ideas and features you can expect Mortal Online.

To contrast it with something, I would say it is Unlike change from the original Guild War arrive Guild Wars 2. In the case of ArenaNet, the entire game loop, the fully continuous world, and the more action-focused combat system all constitute a massive change from what the player had in the game. Guild Wars 1. Mortal Online 2 updated and has many improvements not found in the original, but it is also a true sequel in style and gameplay.

Character creation is a mixed bag

The character creator brought me back for a moment – in a good way. There are many ways to customize your character both in terms of race and bloodline. For example, you can choose your grandparents’ bloodline when determining your bloodline. How you set these affects your base stats and attributes. There is always a number of lore stories displayed with each story to better define the different races and bloodlines.


As a visitor to the game, and knowing I wouldn’t have time in the beta to start the game over, I didn’t rush into these picks for too long. However, for the minimal players there, I can see some real picks and number cracking going on. If you want to become an advanced mage, you’ll probably want to pick the combos that give you the highest intelligence to start with. The unfortunate side of this is that if you’re new and don’t know what skills and attributes you really need to play as a mage or even a knight, then you’ll probably have to do some work. practice at home or just plan your next character better. That’s the downside of not having a real class system.

Also, and not too surprising for a smaller studio, cosmetics are a bit limited, especially when you have a choice of hairstyles and faces. There are some sliders to change hair length on yeti-looking characters, but not too many options that you see from a lot of Asian and AAA import MMORPGs.

Once you complete your character, the game puts you in a town and tells you in advance that this is a tutorial town/continent and not really part of the game. When you’re here you’ll be safe and won’t get ganked and scratched over coals. So there is some consolation and consolation that you can at least learn to play the game safely.

Basic combat is very basic

There are two tutorials, the first one is combat. A series of quests guide you around the map through a graveyard and ultimately show you how to use the bow to hunt and skin your quarry. It’s usable, and I think Star Vault has done a solid job here.

However, the war itself left something to be desired. If you have played or read my mind above Chivalry 2, this combat will immediately familiar. It’s all about action. Your mouse moves the center of your target, and you left click to attack and right click to block. You can attack (and defend) from above, to your left, and to your right. So while your opponent is swinging, you need to follow her moves and try to block and attack when she is open. It definitely takes skill and you won’t get anything from clicking frantically.


However, it somehow doesn’t have the right combat response set for me. In Chivalry 2 and other games, you have visual indicators when you are properly blocked and ready to go. Maybe your weapon glows red or something for a while, but there’s something about timing your moves precisely. This battle didn’t give me what I wanted to feel like a fluid flow and an intense battle. Instead, the entire system and its responses feel arbitrary and random.

Crafting and collecting has some depth but feels hollow

Collecting, as in most games, isn’t always the most enjoyable or rewarding experience – at least not the act of it. In Mortal Online 2, I think the developers tried to streamline a step or two, but it’s not in the places where I want it to be streamlined.

For example, skinning a deer is an unsatisfactory thing. You kill the deer. You loot the deer. Then you click the carcass in your inventory, and you click and hold the skinning button in the pop-up. There’s no intuitive skinning action at all. I can understand that the same animation will get dull, and yes see it as pretty pointless. In fact, players often do their best to speed up that animation so they can move on to the next mission as soon as possible.

But now that I’ve played a game without animations all together, it just feels empty. This is the world we’re creating and living in, but there’s no animation for skinning your prey. We have a clipping and tapping animation. Looks like it shouldn’t be skinned at all. It feels strange.


Crafting gives players a lot of variety, but it doesn’t seem to deviate as far from my initial experience 11 years ago as some of the other parts of the game. At least the manual explains how the system works. The base crafting item is bare. To learn more, you need to read books that you can buy from vendors and perhaps elsewhere. Once you have learned how to create an object, you can customize it by choosing different qualities of the components to build it. So while I know the recipe for a basic shield, I can choose to put the worst quality wood in it or upgrade it using a higher quality wood.

So, once you’ve determined which components you want to use, you don’t have to drag and drop them into boxes; you just pick your preset and let it rip, which I greatly appreciate. Plus, once you’ve leveled up your crafting skills, you can even sign your gear so other players can recognize who made them such good loot.


That’s all I can experience so far. I’ll try going back there after launch and play a bit further to see what the beginner zone out-of-the-box experience will be (and we’ll streaming a bit this afternoon). Hopefully though I’ve been able to give you some insight on how Mortal Online 2 drama. Remember, it’s only just launched, so some issues can be expected, but if you want to get in on the ground floor of a new sandbox, now is your time.

blankOnce a week, OP’s massively Sam Kash delivery Fight or Kite, our ride through PvP status in the MMORPG industry. Whether he’s sitting in line or rolling around with the zergs, Sam brings a sense of excitement to a good fight. Because when you take it down, the whole reason we’re PvP (not for gutting) is to have fun fighting a new and unpredictable enemy!

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Olly Dawes

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