Fallout 76: Invaders from Beyond | Venues, Procedure, Rewards

The month of March brings with it a new type of seasonal event in Fallout 76 – one in which Appalachia is invaded by swarms of little green men.

Aliens previously rumored to have been present in the region – or at least a minor presence in the case of the Flatwoods monster – have taken over in full force, and the wastelanders are tasked with sending them back.

alien ambushes

Gamepur screenshot

In areas of the map prone to random events, passing wastelanders may encounter a roving band of aliens.

The centerpiece of these parties is the Flatwoods monster, the Martian-looking half-boss monster known to occasionally lurk in the Mire. Now with more room to roam, the Flatwoods monster is free to use its mind control powers – as evidenced by the purple glow covering nearby creatures – to gather an army of local fauna and attackers alike.

Flanking the Flatwoods monster are four unique alien types introduced with the update.

  • Two robotic alien drones that shoot lasers at players and explode on death
  • An alien invader that functions as an enemy in power armor with plasma grenades and a laser gun
  • A cryogenic alien whose freezing lasers can slow players’ movement speed and rate of fire
  • A Toxic Alien whose lasers can poison the player and slowly drain their health

While it’s unclear what these aliens are looking for in their travels across Appalachia, what they have when killed may benefit energy-based players.

  • Junk: circuits, antiseptics, toy aliens with plastic and lead
  • Ammo: Alien Blaster Rounds – the only enemy type to drop these and the only current method of acquisition outside of ammo crafting

For example, should a player choose to build their CAMP on the very popular field east of Charleston Station, they should at least be prepared to deal with some uninvited guests.

Related: Fallout 76 goes back to The Pitt, the 2022 roadmap revealed

event invasion

Alien enemies have a chance to invade several standard above-ground world events, replacing each event’s default enemy type.

  • Line in the sand: Aliens replace burnt ones
  • Campfire Tales: Aliens replace insects

Invaders from Beyond: The Main Event

Gamepur screenshot

Every hour on the hour, a World Event opens at one of five locations across Appalachia.

  • Dyer Chemical – The Swamp
  • Monongah – Wild Chasm
  • Wavy Willard’s Water Park – Toxic Valley
  • Garrahan Mining Headquarters – Ash Heap
  • Sparse Sundew Grove—Cranberry Moor

At the venue, players will discover three Brainwave Siphons, each of which must be destroyed, but each is protected by a force field that deflects all incoming damage. In order to destroy each siphon, players must collectively kill at least 30 of the rapidly spawning aliens per wave, with a boss spawning at the end of each wave.

  • Lieutenant Kappa: A standard alien that follows Siphon Kappa’s wave
  • Captain Omega and Captain Alpha: Two alien drones following the wave of Siphon Omega
  • General Zeta: A guaranteed three-star legendary alien invader that follows Siphon Zeta’s wave

Killing the boss will disable the respective siphon’s force field, allowing players to destroy it by any means at their disposal.

Staying too close to the siphons during a wave will drain the player’s health over time. Players should know that if the device emits a low-pitched buzz, they must exit a siphon radius.

Additionally, from the start of the second wave, the Mothership will launch laser attacks at surrounding wastelanders, indicated by vertical red bars over the location of an incoming attack and displayed on players’ HUDs as an incoming grenade. Players have just a few seconds to escape the beam’s location before being caught in the ensuing explosion.

Related: All Mothman Equinox event rewards and how to get them in Fallout 76

Unique Rewards

Gamepur screenshot

By destroying all three siphons and completing the event, wastelanders can earn a variety of combat-boosting rewards exclusive to this event.

  • Alien Blaster: Otherwise unique laser pistol, loads alien blaster ammo
  • Alien Disintegrator: Semi-automatic laser rifle, loads alien blaster rounds, works well in Marksman builds
  • Electro Enforcer: Two-handed electric mace, deals very high melee and shock damage

Related: How to complete the Project Paradise event in Fallout 76

https://www.gamepur.com/guides/fallout-76-invaders-from-beyond-event-locations-how-to-complete-rewards Fallout 76: Invaders from Beyond | Venues, Procedure, Rewards

Curtis Crabtree

24ssports is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – admin@24ssports.com. The content will be deleted within 24 hours.

Related Articles

Back to top button