EA CEO blames Halo, Covid for Battlefield 2042 failures

Battlefield 2042

Image: Electronic art

While the game has its fans (hello!)Nothing escapes the fact that in a broader context Battlefield 2042’s debut was a disaster for Electronic Arts. The fan reception has turned hostile, the number of plays has dropped like a rock, and the company won’t even reveal how many copies of the game have been sold.

With the game out for three months and things still haven’t improved, a report about Xfire says that EA executives recently held a “town hall” internal meeting where the game was not only described as a “miss”, but a number of reasons were given for the release. Its dire eyes to try and chart a way out of this mess (Remember that big games like this are not allowed to die).

First, here’s the kind of acknowledgment you don’t often see in the industry about games of this size, even if it’s an “internal” meeting:

Laura Miele, Director of EA’s Studios, led the discussion about Battlefield 2042 by acknowledging EA’s broader successes, both past and present, but said that “it’s really important to be right.” admit when we have missed.” Miele continued, “This was definitely the case with the launch of Battlefield, which failed to meet player expectations and clearly missed our own as well.”

Moving on to the factors that were blamed for the woes at launch, Miele cites everything from the old Frostbite engine (“The version of Frostbite they used was so old that they had to go back and update. So. , which was basically putting the game on a new engine”) to pandemic (“…adding a global pandemic halfway through the project, where game teams had to work from home, we ended up having to do. ended up with more new variables in development than we’ve ever experienced before”) to the number of bugs (which were at the “historic level for the DICE game”).

One last and very funny reason that Miele gives is Halo: Infinitea game no Battlefield 2042released around the same time and seems to have created a comparison for fans of multiplayer shooters that is “unfavorable because Halo Infinite is a very polished title while Battlefield 2042 contains errors and is not polished. “

Some of those factors, like the pandemic, are completely understandable! Others, like the problems with the Frostbite engine, have less sympathy for me because it’s EA’s own engine. And put up Halo, a game with its own problemsjust very funny.

What’s interesting here is seeing an EA executive provide this helpful list of the things to blame for the game’s bankruptcy launch, and none of which involve executives. of EA. Sure enough, everything was given (aside from Halo) was a factor in the game being confused, or undercooked, or buggy, but the decision to push and release the game by the end of 2021 regardless was not by the people who made it, but by the people who made it. the seller it launched .

If it’s internal to blame then surely the people who insisted it released in this state, instead of delaying and trying to fix/improve things, also deserve their fair share?

The Full report on Xfire there are moreincluding content about fake review scores, and need to create a wider net when soliciting player feedback in the middle of development.

https://kotaku.com/battlefield-2042-bf2042-ea-dice-electronic-arts-halo-in-1848551389 EA CEO blames Halo, Covid for Battlefield 2042 failures

Curtis Crabtree

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