A year has passed since Death Stranding was first released. We’ve all had plenty of time playing it, and it’s easy to see its many strengths and many weaknesses. However, now we have the Director’s Cut version, which adds a number of improvements but doesn’t fix the core elements that might be keeping most players from playing it at all.
At its core, the game is still exactly the same, with bundles and bundles of fetch quests lined up with cutscenes in the middle. The gameplay is mostly walking simulator with some sandbox mechanics that force players to be smart about every choice, every item you pick up and the place you go. But this Director’s Cut version adds a handful of new things like the catapult, ramps and other very useful tools.
A lot of these things are really great for making each mission easier (once you have them), but it doesn’t really make them any more enjoyable or fun. You still go from point A to point B, but with some shortcuts thanks to the new items. Otherwise, the Director’s Cut doesn’t really address it or change anything else. We see some stability improvements and bug fixes, the game runs smoother than ever. But all of these quality of life improvements feel more like updates that should have been added naturally to the game over the past year rather than thrown together in a Director’s Cut version.
https://geektyrant.com/news/review-death-stranding-directors-cut-walks-the-same-path-in-some-new-ways DIRECTOR’S CUT follows the same path in some new ways – GeekTyrant