Destiny 2’s hated blue color itself will become more popular, says Bungie

A robot scans dozens of glowing blue engravings in Destiny 2.

Screenshots: Bungie / Kotaku

The next month, Destiny 2’s new expansion Witch Queen launched and with it came some nice quality of life changes. Perhaps the biggest and most interesting thing is that the blue carvings, which currently plague longtime players as trash, will become much rarer at higher power levels. Good start. Other upcoming changes include the removal of certain in-game currencies and materials as well as changes to the Rahool Tower supplier.

In a new blog post On the official Bungie website, the developer shared details of many of the changes to the game’s overall economy and the development system based on it. Witch Queenpremieres on February 22. This time around, it looks like Bungie has finally decided to address a popular complaint that Fate 2Her blue engravings are worthless waste. Starts with Witch Queenn, players who hit the new soft limit of 1500 won’t see blue drops in playlist operations.

When you first start Fate 2or whenever the game’s power level cap is increased, players will find blue carvings useful as a temporary way to level up. When acquired, they will turn into items like guns or helmets and will raise your level a bit as you equip them. However, within a few hours most players will get to the point where they just want purple or gold engravings, as these objects and foreign objects have better abilities, are worth upgrading, and can used to generate specific builds.

At that time, the blue engravings were on the way to becoming completely worthless, junk just fills up your inventory or clutters your in-game mailbox. Even more annoying is that you can’t avoid them. Even if you see a drop and run around it, the damn thing will still be lying in your mailbox, patiently waiting for you to destroy it, wasting your time in the process.

This new change is a nice first step towards fixing an issue a lot of players, myself included, have with everything. However, it seems that more can be done. Bungie even acknowledged this on her blog, saying that they will continue to “review [blue engrams’] position in the overall game. ”

Perhaps removing them from the game entirely after the player reaches a certain power level is too strong, but I would be happy if there was an option to ignore or automatically remove them upon receipt—an original feature Life Yes. However, I’m happy because when it comes to attacks and important games next season I will eventually no longer see the blue drops. It’s comforting.

Some other nice changes coming next month include the removal of gun materials and the weapon’s telemetry. Now, Banshee-44, the Tower’s resident gunsmith, will have a similar reputation system to that of other vendors like Zavala. You will be able to level up his rep by completing bounties or by dismantling legendary and exotic items. Also removed are mod components. As a result, weapon and armor mods sold by vendors like Ada-1 will now cost 10k each.

One final change that I appreciate is that in addition to receiving Spider’s currency exchange incentives, Master Rahool will now be able to decipher umbral inscriptions. You still need to jump to HELM if you want something specific, but if you just want to open all the main and umbral orbs in one place, you should be able to do so once Witch Queen is out. This will save players time, so they won’t have to jump between Tower and HELM as often.

All of these will make it easier for you to spend more time playing Fate 2 and less time in menus and inventory to get ready to play Fate 2. Now, let’s restore some old campaigns too and everything will be great. Destiny 2’s hated blue color itself will become more popular, says Bungie

James Brien

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