Cyberpunk 2077’s best next-gen feature is the overhauled map

V stands on a mezzanine in the Night City during the Xbox Series X version of Cyberpunk 2077.

Image: CDPR

Earlier this week, CD developer Projekt Red roll out a big patch for myself Blade Runner the respectation, Cyberpunk 2077. This is the kind of update that can turn a troubled RPG around, retooling everything from the famous battle won to the unbalanced skill tree. But my favorite new change is more subtle: Maps.

Before updating, Cyberpunk 2077Its map is a jumbled mess, packed with so many symbols that it’s hard to understand the basic geography of its setting, the Night City. Of course, Cyberpunk 2077 It’s by no means the only open-world game to commit this sin—everyone, hello Ubisoft—but it didn’t offer many tools in the past to turn the map into an undecipherable clusterfuck. Furthermore, color schemes are not completely free. Blue turns dark blue turns cloudy yellow, all overlaid with a muted red map. In short, it’s very difficult to parse.

However, after the update, I feel safe saying that Cyberpunk 2077 now sports one of the better open world maps around. CDPR added a bunch of options to customize the display. A setting that allows you to filter only in-game jobs — main quests and side quests — show them and only them in circled exclamation points on the map. Another shows a “service score,” which basically includes anything that isn’t work. There’s a third setting that lets you customize the filter across 14 categories, including missions, side quests, vendors, vehicles, personal flats, and fast travel points.

All three are great, but what impressed me most was the “dynamic” setting, which fills in with more detail based on how much you zoom in. Let’s explore:

It’s an ideal balance. I can zoom out and review Night City in a streamlined overall, seeing nothing more than the quests on my plate. If I need more detailed information, I can zoom in and choose, such as a quick travel spot to get to or a vendor to reach. I get the best of both worlds. All things considered, it’s a small improvement, but it’s the kind of detail that shows CDPR was dedicated in looking at what needed fixing. Cyberpunk 2077coming Monday.

Indeed, right now, there’s no shortage of reasons to return to the once-popular RPG. As my colleague Jeremy Winslow noted earlier, superior tactile controls on PlayStation, thanks Cyberpunk 2077The new next generation version uses that console DualSense controller revealed. Fans have spent the past few days praising the background image flourishes, like police chase and umbrella, which makes Night City not look like a neon-lit diorama but like a real metropolis. Oh, and in case you’re worried, no, Keanu Reeves isn’t going anywhere.

In the wake of Cyberpunk 2077The phoenix-like reunion, so many people, rightfully burned by its original 2020 release, was wondering if it was worth going back, asked if I’d go back to myself. I don’t have an answer yet. But after spending the past few days considering the quieter merits of Cyberpunkof reverb, yes, I think I’m back. Cyberpunk 2077’s best next-gen feature is the overhauled map

Curtis Crabtree

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