Cyberpunk 2077 Patch Stops Nasty But Funny Car Speeding Bug

V rides a motorcycle on a busy street in Cyberpunk 2077.

screenshot: CD Projekt Red

Cyberpunk 2077The road to perfection continues. Fresh on the heels of a massive update This made the open-world Snarkfest feel complete and functional, or closer, the Projekt Red developer CD is putting one out small stain purports to fix a litany of minor issues.

last month ago, Cyberpunk 2077 was in bad shape. The game’s shabby launch status on PlayStation 4 and Xbox One meanwhile worn ground. But it wasn’t just bugs and subpar graphics. Cyberpunk 2077 missed the mark on a fundamental level, with players criticizing everything from inanimate NPCs to the fact that the enemy AI was more like the enemy AU (get it? Eh?… anyone?).

Last month’s patch 1.5 addressed almost every major issue with the game, eventually bringing it to next-gen consoles. Today’s patch smoothes out more vulnerabilities. The funniest, I think, is the first one: “Fixed an issue that could cause wrecked cars…to appear in traffic when driving fast.” It might sound like a small thing, but it’s the kind of update that makes the difference cyberpunkNight City’s setting feels a bit more realistic and alive, addressing a prominent complaint from the game’s community. Footage of broken cars suddenly appearing in front of the player, only for people to suddenly crash, repeatedly appeared in viral glitch compilations of the game during launch. Glitch videos were incredibly detrimental to the game’s brand back then and eventually cyberpunk get in the end pulled from storefronts like PSNwhile other platforms started offering refunds– so it is remarkable that this issue is finally being addressed.

Continue reading: Cyberpunk 2077Secretly’s best improvement is the revamped map

But that’s not the only visual hiccup addressed Cyberpunk 2077the latest update. Sandstorms should no longer appear randomly. Streets now look as reflective on PlayStation 5 as they do on the PC version. (Dry roads were a enormously sticking point after some botched updates from the fall.) Also on PS5 if you got through the frustratingly Byzantine process of importing your save PS4 should stop corrupting your file on rare occasions.

The patch also fixes issues with ten half-broken missions, including “Automatic Love” (you should no longer die instantly if you walk into the elevator wall), “I Fought the Law” (River should no longer exit the market, let your character sink into oblivion) ​​and “With a little help from my friends” (calls and texts, which are essential to the mission, should actually get through in all cases).

Pedestrians cross the street in Night City in Cyberpunk 2077.

screenshot: CD Projekt Red

When Cyberpunk 2077 launched, a cacophonous subset of criticism was leveled squarely at the throngs of NPCs. Night City should feel real. But a city is its people, and its people seemed lifeless at best. Last month’s major repaint has revitalized Night City’s crowd, which now responds to your actions more realistically. For example, if you shoot your gun, they will now run away or draw their own gun – or in some cases fight other violent NPCs. A minor update for sure, but one that has significantly improved the vibrancy of Night City.

This change should now take effect in the Stadia version. More people shooting at you and each other? Yay… Cyberpunk 2077 Patch Stops Nasty But Funny Car Speeding Bug

Curtis Crabtree

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