Cyberpunk 2077 on PS5 makes effective use of DualSense’s Haptics

Promotional artwork from Cyberpunk 2077 depicts a human figure with its fake skin torn off by a spray gun.

Won’t lie, the improved in-game AI makes me look like this.
Image: CD Projekt Red

After countless delays and a great deal of work by CD Projekt Red developer, Cyberpunk 2077 finally launched PS5 and Xbox Series X/S on February 15th. This Enhanced version is released with a major patch added some much-needed quality-of-life improvements and gameplay tweaks, including an overhaul of the game’s perks system. But the coolest feature of this release may actually be exclusive to PlayStation: That’s how CD Projekt Red has used the DualSense controller’s adaptive triggers to make the game more immersive. a lot of. In fact, more than anything else, it’s this feature that is making Cyberpunk 2077 worth coming back for me.

If you have organized a PlayStation 5 . Controller, then you know what I’m talking about. DualSense features an adaptive trigger that can add resistance to the L2 and R2 nodes. Depending on the game, this can lead to more stress when shooting a gun or vibration when driving a car. The end result is a more nuanced experience, one that seeks to mimic real-world action performed in the game. This is hardly a one-to-one comparison, of course, but when used well, DualSense does an excellent job at conveying the impression of a real-life experience through its adaptive triggers. it.

Read more: I love everything about PS5 DualSense except the Home button

Because CyberpunkIn its next-gen launch, CDPR really took advantage of the controller’s capabilities, and the game felt completely different because of it.

Take for example driving. It’s not great to start with, with the cars having a bouncy ride and an imprecise steering feel. The next-generation re-release has addressed some of these concerns while also fundamentally changing the feel of driving through DualSense’s adaptive triggers. Now, when gliding through the rainy streets of the Night City in an old car or a top-of-the-line sports car, you’ll feel the gears shifting and the tires gripping the road as you glide through the roads. corner. And because DualSense also has other inductive effects built in, collisions are more impactful thanks to the varying degrees of vibrations that occur. Honestly, now driving feels better and more nuanced.

Screenshot from Cyberpunk 2077 depicting a rather muscular figure wielding a heavy machine gun.

Shooting this gun with DualSense’s adaptive trigger requires a lot of force.
Screenshots: CD Projekt Red

The same is true for guns, with trigger buttons making them feel heavier and requiring more pressure to aim and fire. Perhaps most striking is how different it feels to shoot pistols, heavy machine guns, and handguns. CDPR lead gameplay designer, Michał Dobrowolski told Kotaku via email that these sensations are generated through adaptive triggers that switch between different settings and create different levels of pressure needed to press buttons.

“Your final feeling is incredibly immersive,” says Dobrowolski. “It allows you to feel the game world around you in a whole new way, different from the way you experience the world through images, sounds and even vibrations. It’s a whole new realm of cleverly designed possibilities and from the player’s point of view — and myself a gamer myself — a really fun way to dive deeper into the experience. ”

Read more: Cyberpunk 2077Next-gen updates are a pain on PlayStation

Dobrowolski was right. Playing Cyberpunk 2077 very interesting, especially because of the PS5 controller’s adaptive tactile and triggers. They add a unique feel that, as Dobrowolski said, allows you to feel the weight of the game world. Things are now heavier, more impactful, and more nuanced. It doesn’t quite do Cyberpunk 2077 feels like a new game, but it certainly makes the game’s attempts to drag you into the Night City much more successful.

It’s just a pity that Cyberpunk 2077 To be still hungry for content. The quality of life improvements are welcome and the new features change the feel of the game, but many of us who have finished the game are now waiting for new things to do and experience. in its newly improved world. Hopefully CDPR will soon announce any major paid expansions in development, because these exciting triggers and adaptive feel – along with all the other changes brought with This re-release – needs the support of great new adventures in the Night City to truly maximize their potential.

https://kotaku.com/cyberpunk-2077-ps5-dualsense-adaptive-triggers-haptics-1848555973 Cyberpunk 2077 on PS5 makes effective use of DualSense’s Haptics

Curtis Crabtree

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