Bossa shows the art and animation development of Lost Skies


We look at the new MMO from Bossa Games, Lost Heavenswith enthusiasm, because it seems to take on all the things that we liked drift worlds and bundles them back together without the parts (ahem, unrestrained ganking and griefing) that drove the game offline. And that enthusiasm continues to this day Bossa has published the first of hopefully many “Skywatch” blogs about the development of the game.
This game is currently in a very early stage of development, so this refreshingly old-fashioned blog post focuses almost entirely on art, modeling, and animation, but the collection gives a glimpse of the game’s aesthetic design.
“Skywatch is a format that we’ve been using internally since the beginning of development,” says Bossa. “The initial concept was an internal Google Slides presentation presented in real-time via a call to our teams to let them know what they had been working on throughout this development sprint as Bossa is now working entirely remotely. We liked the idea (and the title) so much that we decided to adopt Skywatch for our development diaries!”
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