The best I can say Tiny Tina’s Wonderland is that I regret starting it.
Not because it’s bad or uncomfortable, but because I cranked it up pretty late last night and today I’m more tired than I’d like to be. Tiny Tina’s Wonderland Scratch The “numbers go up and enemy health bars go down” itch that video games have instilled in so many of us. It’s compelling on an original, easily digestible level. It’s a great time. It’s hard to get away from that.
Over the period of four main line entries and approximately 400 additional campaign extensions that border areas series has earned a reputation as a formulaic loot shooterrs, and rightly so. You use a variety of randomly generated weapons organized by color-coded rarity to slay enemies to even earn better Randomly generated weapons. You traverse cel-shaded science environments while suffering performatively stark dialogue. You know what to expect, although to its credit the series felt really fresh when it was first introduced. It’s just become so much more border areas since you know
Tiny Tina’s Wonderlandout today for Xbox, PlayStation and PC is a fantasy-inspired spin-off of border areas that contradicts (some of) these expectations. Reviews describe a game this is basically “border areas but do it D&D.” (Why don’t we have a full review of our own today? kotaku I didn’t receive any copies of the game as of last night.) However, after a few hours, I found this consensus fair, if a bit short of the full picture. A mere extension of Tiny Tina’s attack on Dragon Keepthis fan favorite Borderlands 2 Expansion – in which you and your teammates shoot and loot your way through an in-game game rendered as usual border areas with a fantasy reskin – it’s not.
The game is similarly set in a role-playing tabletop game directed by Tiny Tina (voiced by Ashley Burch), meaning that the plot has no impact on the parent as far as I can tell border areas Narration found in the main games. You and your party members (voiced by Wanda Syke and Andy Samberg) are tasked with overthrowing the Dragon Lord (Will Arnett, in an absolutely perfect casting for an absurd villain). A fantasy-inspired setting allows for visually lush locations that are more imaginative than sci-fi landscapes that feel like beaten ground after four mainline games.
Sure, the starting weapon, a crossbow, is basically a border areas Pistol with a medieval respray that really enhances the whole thing”border areas but do it D&D” Thing. But wonderland Quickly offers a range of features not present in any previous one border areas Game.
A robust character creator presents you with points to assign, ala SPECIAL Points in failure 4. There is an overworld full of random encounters (although no signs of it an airship). Melee attacks using swords, axes and other fantasy weapons are actually viable for the first time border areas Story. These changes don’t radically turn that on its head border areas Blueprint, but they feel different than its ancestors.
In another form rupture, wonderland You start with a choice of six classes. (Historical, border areas Games start with four but have offered two additional classes via purchasable DLCs.) I went with the one that gives me a little dragon friend that breathes fire at everything in sight. Meanwhile, my co-op partner is being pursued by a Mini-Litch that drains health from enemies. We’re a small army of four racing through the starting areas of Wonderland. I’m excited to see how various other classes fit together in the playthroughs.
I’ll obviously have more thoughts as I play (and replay) the game and uncover the rest of its quirks. (For example, I understand you can mix and match classes later.) But for now, I’m happy to share that with you Tiny Tina’s Wonderland is solid, mindless fun that will eat up every second of my free time for the coming weeks. That’s the dream, isn’t it?
https://kotaku.com/tiny-tinas-wonderlands-borderlands-spinoff-impressions-1848705496 Borderlands spin-off Tiny Tina’s Wonderlands is a fun pastime