Hello, yes, it’s me again one of only 14 people on earth who love to gamble Battlefield 2042. As I Enter my sixth month of playing the gameand as I’m personally nearing the game’s level cap, lately I’ve turned my attention to the finer details of the game’s maps and which ones I enjoy playing the most.
Six months ago I think I hated them all. Or at least hadn’t yet understood how they work in this heavily changed entry in the series, just as I think a lot of series veterans are still struggling to come to terms with so much else Battlefield 2042. They all seemed so big, so empty, so suitable for chopper and tank games and little else.
I’ve put enough hours into the game now to know that’s just the way it is some true. Some of the game’s maps are indeed barren wastelands in dire need of a re-voicing, but others have become my favorites from the whole series. Let’s figure out which is which (and note that I’m just doing a ranking 2042 own original maps here, not the classic maps in portal like Caspian Border who have had their day!)
whoops This map is a complete disaster from top to bottom. Funnily enough, these are the only two levels that Kaleidoscope takes place on. Its flat, central “bowl” shape has turned it into a meat grinder, a place where only snipers positioned in the turrets looming over the periphery can have a good time, and I’ll audibly groan every time i see it loading. And I’m a sniper, so that’s saying something.
There are some cool areas here on this huge desert map, like the half-buried stadium, residential villages, and downtown, and when the battles focus on those hotspots, they can be awesome! But the wide open dunes in between are a nightmare for both infantry (because of vehicles) and vehicles (because of helicopters), and if you hear from a player complaining about long brawls for foot soldiers, this is probably the map they like are talking about.
Discarded looks a lot more interesting than it actually is. The various, huge, rusting hulls of ships should be the highlight here, but the wide open spaces around them and the repetitive architecture make it a bit sluggish. Instead, it’s the smaller vantage points at the edge of the map, like a temporary settlement paired with a communications tower, that make for the most entertaining showdowns.
If someone complains about a long walk and it’s not Hourglass, it’s going to be Breakaway. But DICE’s depiction of a climate-damaged Antarctic base also has some exquisitely connected capture points in its main building cluster, and a grandiose elevated “gate” point where the towering ice shelf drops into the valley below. I’m also a big fan of the absurdity of its hill station, which can only be reached by plane or a single zip line.
The most visually stunning map in the game, Renewal’s defining feature – and my favorite feature – is a huge wall running right through it, separating a desert region from lush green farmland. Tremendous combat is therefore almost always about who holds the central entry point of that wall, which looks cool as hell but also makes any flanking breach an exciting firefight.
Here’s a big surprise! If you’d asked me a week after release which map I liked my least, I’d have said Manifest because the fact that it’s 70% stacked shipping containers was repeating like hell. But first impressions can be deceiving, as this map’s varied elevations and endless battles for control of the central hill that overlooks the rest of the map mean that this is actually one of the most interesting – and varied – maps out there the kind of experiences it offers to all classes and vehicle types.
None of the cards I listed above are perfect. They’re all somehow encumbered with compromises or half-finished design ideas, like so much of the rest of the game. However, Orbital feels like a short, shiny fulfillment of what Battlefield 2042 should be. It’s a large map but never feels like a chore to get around, it has large open spaces for vehicular duels but also plenty of cover and terrain variety for infantry. It has iconic hotspots, but also large chunks of interesting landscape in between, and even the game’s standout card-based trick when a giant space rocket either takes off mid-game or explodes on the launch pad.
battlefield is at its best when everything is big, loud, chaotic and explosive, and Orbital is where you get the most out of it all 2042.
A note before we go: I’ve tried to rank these according to some vague overall level of enjoyment rather than targeting specific playstyles. And so it stands in March 2022; I’ll update this list as the game gets new maps, which hopefully will be soon!
https://kotaku.com/battlefield-2042-maps-ranked-ea-dice-ranking-worst-best-1848695917 Battlefield 2042’s seven maps, from worst to best