As the gaming industry grapples with the conundrum of fixed pixel displays, image quality management remains an issue. AMD’s efforts with the first iteration of FSR weren’t particularly flattering when compared to Nvidia’s more mature DLSS. Luckily, an overhauled FSR 2.0 is on the way, along with full support for Xbox consoles.
Today’s AMD blog post went into detail on the inner workings of FidelityFX Super Resolution 2.0 technology. After being announced last week, we now have confirmation that the new and improved reconstruction technology fully supports Xbox consoles. However, platform support does not automatically indicate that games will start using it. It’s up to the developers to implement it in their titles.
Strangely, PlayStation wasn’t mentioned in the post, even though games like Deathloop use FSR 1.0 on PS5. Given the platform-agnostic nature of FSR, it’s unlikely the PS5 couldn’t run it. It just seems that integration on Sony’s platform isn’t a priority for now. Either that or it will be announced at a later date.
FSR 2.0 differs from FSR 1.0 in that simplified spatial upscaling is discarded in favor of a more complex approach. Simply put, AMD FSR 2.0 uses information accumulated over time from previous frames to reconstruct the image. It comes closest to the temporal upsampling used in Unreal Engine titles like Gears 5. It still distances itself from Nvidia’s Deep Learning Super Sampling, as it doesn’t use machine learning algorithms at all.
https://www.gamepur.com/news/amd-rolls-out-support-for-fsr-2-0-across-xbox-development-kits AMD introduces support for FSR 2.0 in all Xbox dev kits