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All of the mastery insight points in the Echovald Wilds in Guild Wars 2

The Echovald Wilds is a region of Cantha in Guild Wars 2 that is both beautiful and mysterious. It’s full of enemy groups, huge trees, and some Mastery Insight Points that players need to upgrade their jade bots, fishing rods, and skiffs as they make their way through Cantha. The Echovald Wilds is home to massive battery drains and plenty of history, and while players seek the Mastery Insight Points they can enjoy everything this map has to offer.

graveyard pond

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Nothing is overly complicated at this point. You have to go up the stairs and the point is at the top.

Catacomb of the Altrum Mines

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The entrance to this place is slightly hidden. You must look for the lantern that illuminates the roots to find your way into the catacombs.

house in Heltzer

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This mastery insight point is easy enough to get to. It’s in the dig site at the top right of the area. You need either a knight or a skyscale to reach the point.

Wrightstone Church

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The only way to get into the church is to use the teleporter. If you managed to enter Echovald before completing the storyline, you’ll need to go back and complete the chapters through The Scenic Route to unlock your Jadebot. Once you have your Jadebot you will need at least two charges, one to repair the teleporter and one to use it. There is another battery in the church that will help you teleport out.

Pool of the Saprophyte

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Some wisps are guarding this area, so you’ll need to beat them up before you can interact with the dot without problems. It is accessible via a jumper or a skyscale.

Temple of the Excavator

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To access this point you will have to use the teleporter again. However, unlike the previous teleporter, you must ensure that the nearby shrines are protected. This means that the event must be successfully completed. Also for this teleporter you need at least two charges.

Ferndale Stairs

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It’s easy enough to get to, but it requires players to have access to a jumper or skyscale at the top of a broken staircase.

Old archives

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You must use the teleporter in the archive. Again, you’ll need to make sure you have two charges on your Jadebot, one to fix the teleporter and one to use it. Usually, the teleporter is guarded by an enemy, so you’ll probably have to fight him.

Mori Village

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This point is in the village of Mori, home of the Tengu. You have to jump up with your knight or use a skyscale to reach the point.

Fort Aspenwood

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North of Tengu Village, you’ll need to run along the branches and use a skyscale or jumper to reach the point. The navigation can be a bit confusing at first.

Aspenwood passageway

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Easy enough to get to, players just need to use a skyscale or jumper to jump to the point. There may be some enemies nearby, but nothing at the Point itself.

Qinkaishi Basin

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Approach this point from the west side. You need either a Springer or a Skyscale to reach this point.

https://doublexp.com/guides/all-mastery-insight-points-in-the-echovald-wilds-in-guild-wars-2 All of the mastery insight points in the Echovald Wilds in Guild Wars 2

Curtis Crabtree

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