All callouts for Dust2 in CS:GO

Dust2 is one of the most well-known maps in CS:GO and is rightly considered the game’s icon. It is the quintessence of the bomb disposal map. A part of the original game since 2001, it was remastered for modern Counter-Strike and then changed and re-textured a few times over the years, only as recently as 2021. With so much tradition behind it, it’s almost mandatory for any player to play with the Standard callouts for this card to be familiar with, especially when planning how to use your utility. Follow our guide to learn about each and what they represent.

Image via Total CS:GO

T Spawn (aka T Base)
As the name suggests, this is the area of ​​the map where the Terrorist Team spawns.

T ramp
This is the stair ramp leading down from T Spawn to the outer B tunnels. The term only refers to the stair part, while the platform behind is called the T-platform.

T-Platform (aka T-Plat, Football)
This is the elevated platform leading from T Spawn to the outer B Tunnels, bordering the T Ramp.

Outer Tunnels (aka Outer Tunnels)
The wide, open area just outside of the B Tunnels as you approach them from T Spawn and down the T Ramp.

Upper Tunnels
One of the two sections of the B Tunnel. It starts at the entrance to T Spawn’s B Tunnels and ends at the Chokepoint Corridor leading to the B Bomb Site.

Lower Tunnels
One of the two sections of the B Tunnel. It starts at the stairs leading down from the upper tunnels into the corridor connecting the tunnels to the middle.

B Close (aka Close Left)
This isn’t a hard-coded callout, it’s more of an action-oriented one. It refers to the hiding place in the left corner after exiting the tunnel to the B site.

B closet (aka closet, cubby)
This is the corner of B-Site, behind the B-car to the right of the tunnels; or to the left of the B doors.

B-Car (aka Car)
This refers to the car on the B site, often used for cover. It’s to the right of Tunnels and to the left of B Doors. Not to be confused with B Closet, which is further behind the car.

This refers to the fenced wall along the B-site that provides a hiding spot that is all but invisible from the tunnel’s perspective.

B-Platform (aka B-Plat)
This is the broader area of ​​the B-bomb site, located next to the default position where the bomb can be placed. It’s the area directly opposite the exit of the tunnel.

Back Boxes (aka Back Plat)
This is the area on the back of B Plat. What makes them different is that back boxes are harder to see from the bomb side as they have their own cover and therefore require different labeling.

Big Box (aka B XBox)
This callout is for the box on the B site, which is similar to Mid’s Xbox, between the B platform and the bomb site.

Double Stack (aka Double Boxes)
This legend refers to the stack of two boxes on top of each other in the middle of the B bomb site and slightly behind Big Box.

B Default (aka B Plant, B Default Plant)
Here the bomb is placed on the B site. It’s just below the B window, diagonally to the right of the tunnel exit and to the right of the B doors.

B-Window (aka Window, Perch)
This is a hole on the right side of the wall separating CT Mid from the B side. From the B-side there are several boxes below that can be used to climb up through the hole.

B Back Site (aka B Default Back)
This is the back of the B-bomb site, determined when looking from the exit of the tunnel. It usually refers to the area behind all boxes on B standard and not the two plat areas.

B-Doors (aka B-Gate)
The slightly ajar double doors leading from CT Mid to B-Place.

B boxes
Refers to the boxes used as a cover or vantage point, positioned along the wall between CT Mid and B Doors.

scaffolding (aka scaffolding, construction)
This refers to the construction area outside of the B window from the CT Mid side. It can be used as cover or climbed on.

CT Mid (aka Truck)
This area broadly refers to the space between B-Site, Mid, and CT Spawn, connected by the Mid Doors. It is sometimes called the Truck because of the large truck parked at the back of this area.

Mid Doors (aka Mid Gate)
The slightly ajar gullwing doors connect Mid and CT Mid.

Close Mid Doors (aka Mid Door Niche, Hiko)
The corner hideout to the right of Mid Doors after going in from Mid. It is also sometimes called Hiko, after the professional player who famously landed a shot from this position.

A group of crates in Mid near Mid Doors, often used to get to Catwalk and A Short from Mid or Lower Tunnels.

Middle (aka Middle)
An area that falls in the middle of the map refers to the slope stretching from Mid Doors to Top Mid.

Pole (aka palm tree)
The telephone pole, located near the Top Mid next to the catwalk. Also called the palm tree by older players because the pole used to be a palm tree.

Center Right (aka Center Top Right)
Looking up from Mid Doors towards the T-Spawn, this area represents an alcove on the right side from the CT perspective.

Top Mid (aka Top Middle, Street)
If you look up towards T Spawn from Mid Doors, this area is at the highest point and on the left. It falls between Mid, Suicide and Outside Long, but before Catwalk.

Suicide (aka Suicide Lane, Suicide Alley)
The pit and narrow corridor that can be jumped down to from T Spawn to access Top Mid. It falls right in sight of Mid Doors and gets its name from being a direct sniper duel field between the two teams.

Outside Long (aka Outer Long)
This is the far area outside of Long Doors from the T-spawn side of the map. It connects T Spawn and Long Doors to A Long.

Long Doors (aka Long Gate)
Unlike other doors on the map, this legend refers to two pairs of doors and their passageway connecting Outer Long and A Long.

Blue (aka Blue Box, Long Box)
This clue refers to the large, blue shipping crate positioned across from A Long Doors.

Side Pit (aka Long Side Plat)
This is the platformed side area between A Long Doors, Pit and A Long.

The downward sloping area at the other end of A Long. It’s directly across from the A Site Default but offers cover due to the tilt.

Pit Plat (aka Pit Platform)
The platform on the left side of the pit when looking from position A.

A Long (aka Long)
This is a long, somewhat narrow street connecting the Long Doors and the Pit to the A-Bomb Site.

Long Corner (aka Corner)
This is the clue for the corner cover of the building closest to Long Doors. It is commonly used for covering both sides.

A car (aka car)
The car on the right of A Long when looking from Pit or Long Doors. It is very often used as a cover to watch either A Short or A Long.

A Cross (aka Cross)
This is the open area that separates A Long, CT Spawn, and A Site. So called because it is exposed from all sides and therefore has to be crossed quickly.

a ramp
The inclined ramp leading from A Cross to A Bombsite.

A Standard (aka A Plant, A Default Plant)
The bomb site on A Site. It’s on a raised platform with boxes to use for cover and faces A Long, Cross, and A Short.

The barrels that provide cover when looking at A Long from A Site and A Ramp.

The slightly pulled back corner behind A Site and Barrels. It takes its name from the image of a goose spray-painted on the wall.

Elevator (aka A Climb)
Legend for the inner corner of the A-Site platform closest to the side of CT Spawn below. Named because CTs can often knock a teammate out of that position on replay.

Short Boost (aka A Boost)
The garbage cans and crates outside of CT Spawn on the A side. These can be used by CTs to boost to A Short.

A Platform (aka A Plat)
The wide platform area that is side by side with an A site planting position. In general, this legend refers to the space between A Bombsite and A Short.

A Ninja (aka Ninja)
A hideout behind crates on the A-Short side of A Grounds.

A Kurzer (aka Short)
This is the walkway that connects Catwalk to the A Bomb Site, from A Stairs to A Platform.

Staircase (aka Short Staircase)
This refers to the staircase that connects Catwalk to A Short.

Catwalk (aka Cat)
The elevated walkway on the Mid side leading through A Short to the A Site. The legend applies to the narrow area between Top Mid and Stairs.

CT Spawn (aka CT Base)
Technically located under A Short, this is the starting area where CTs spawn. All callouts for Dust2 in CS:GO

Curtis Crabtree

Curtis Crabtree is a 24ssports U.S. News Reporter based in London. His focus is on U.S. politics and the environment. He has covered climate change extensively, as well as healthcare and crime. Curtis Crabtree joined 24ssports in 2021 from the Daily Express and previously worked for Chemist and Druggist and the Jewish Chronicle. He is a graduate of Cambridge University. Languages: English. You can get in touch with me by emailing:

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